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Published byCameron Payne Modified over 9 years ago
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355 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 3 4 KEILA – Human Rogue [3] : Before combat, Roll 1d6: (3-6) Escape Monster [4] : May ignore Servant encounter after reveal [5] : May ignore Guard encounter after reveal
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734 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 3 3 SILVANA – Wild-Elf Druid [3] : Always finds hidden paths in the woods [4] : Miss a turn to regenerate all wounds in woods [5] : When in woods, no heroes can enter/ leave any woods region
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247 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 2 3 WOLFGAR – Barbarian Berserker [3] : May continue remaining movement after accepting task [4] : Berserk on a Double 1 in melee (x2 Damage) [5] : Rage, gain (+1) in Melee against Nameless
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364 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 2 4 SILVERO – Drow Bounty Hunter [3] : Double Gold rewards for Monster [4] : Discover Nameless true identity always [5] : Quickshot, Gain (+1) in Range against Nameless
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644 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 3 3 ThoRIN – Human Rune Master [3] : Finds red hidden paths on 7 or less [4] : Roll 1d6: (1-2) May Rotate current region 90° after movement [5] : Glyph, All heroes need to roll (1) on 1d6 to enter region ‘H’
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346 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 0 4 DrizzT – Drow Fighter [3] : May Travel between mountain regions (treat as adjacent) [4] : Panther Strike, Double Melee attacks (2 nd at -3 skill) [5] : Panther Sneak, Double Melee attacks (2 nd at -2 skill)
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554 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 2 2 SilVANA – Elf Countess [3] : After combat, heal wounds based on # of Monster’s Heart [4] : Roll 1d6: (1-2), one hero in same region loss 1 wound to you [5] : Bat Form, may fly to any tan space in adjacent region
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643 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 4 3 Raistlin – Human Sorcerer [3] : Magic Shield, always heal all wounds at red space (Protection) [4] : Magic Missile, Double Magic attacks (2nd at -3 Skill) [5] : Fireball, Double Magic attacks (2nd at -2 Skill)
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237 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 1 3 GROM – MINOTAUR Fighter [3] : May exchange won ECs for Gold/s [4] : At market, reveal additional 2 Artifacts [5] : May use Melee Skill to replace magic attack at (-3 Skill)
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743 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 3 2 MAYARA – Half-Elf Illusionist [3] : Teleport up to 2 adj. region, 1d6: (1-2) Fail, (3-4) NS, (5-6) EW [4] : OR Roll 1d6: (1-3) Switch with hero position up to 2 adj. region [5] : Polymorph Others, may replace Nameless Once
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356 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 1 3 MURADO – Dwarf Templar [3] : Always finds hidden path in mountains [4] : Heal all wounds instantly in Temple (N5) and Kingdom (J5) [5] : Turn undead, automatically kill Nameless Guard
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545 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 1 3 STURM – Human Paladin [3] : Miss a turn to roll 1d6 : (4-6), regain 1 wound on tan field [4] : At market, all item cost 1 gold less rounded up [5] : Roll 1 extra die when fight with Servants/ Guards/ Nameless
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346 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 3 3 KRONDOR – Human Champion [3] : Earn 2 ECs of different color once [4] : May wield two Melee weapons [5] : May Teleport to Kingdom (J5) or manor house
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4 4 4 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 3 5 ARMYST – Halfling Thief [3] : When move pass a hero, roll 1d6: (5-6) Steal 2GP or 1 Artifact [4] : May look at all token on current region [5] : When fighting Nameless, ignore magic item restriction
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356 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 1 4 ZERO – Human Monk [3] : Allow movement to Wrap around regions [4] : Miss a turn to regenerate all wounds in mountains [5] : Feign Death, only killed when wound is below 0
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274 2x 3x 4x 5x ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 0 5 blackburn – Gnoll Ranger [3] : During movement, count two spaces as one in woods [4] : Double shot, double Range attacks (2nd at -3 skill) [5] : Rapid Adaptation, may re-arrange up to two ECs once
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