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Published byNeil Francis Modified over 9 years ago
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Society In The Post IT Era
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Social computing refers to the use of “Social software” Enables people to connect or collaborate through computer-mediated communication and to form online communities.
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Online Identities Blogs Social Networking Websites Social Media Sharing Social Network Analysis
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Provides basis for online social interaction “An online identity is a social identity that network users establish in online communities.” Creation of anonymity using pseudo-names (usernames) e.g. Alieo13 (Wikipedia)
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Advantages of Online Identities More adaptable than real-life identity ◦ Fabricate details e.g. Age, gender, race Anonymity reduces discrimination ◦ Lack of details = no basis for discrimination Creates a safe barrier for insecure users ◦ People with disabilities, low self-esteem, disfigurements
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Disadvantages of Online Identities Anonymity can be abused ◦ Paedophilia ◦ Fraud Social skills diminish
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Uses of Online Identities Multiplayer games E-Commerce sites ◦ Amazon, E-Bay Social networks ◦ Bebo, MySpace Blogs
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Blog noun An Internet website containing an eclectic and frequently updated assortment of items of interest to its author. 1999-. [Shortening of weblog.] The Oxford Dictionary of Modern Slang Blogs are an open, evolving e-mediums “Danah Boyd” LITA Conference Oct2005
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Each society has reacted differently depending on its social and legal structure Quick look at : ◦ Iran ◦ USA
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Blogging Paradise & Enemy of the net Reasons of popularity Social changes Government & Blogging
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Alternative/Me Media (?) Cooperate blogging : Sun’s KMT Section 230 : who is held responsible Delta Airlines Case : celebrity !
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Building a social network of people for different purposes Digital public places Content generation & sharing Transformation to public e-markets
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Jan 2005, Mr M Brich 25 Million users Features : profile, picture, blog,quiz, music Business Model : Google & Web 2.0 Ads Target population : teenagers (10-20 yrs) Social effects : Ireland
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Alternative : young population Features : groups,e-magazine, directories Business model : subscription with levels of access Concerns : no legal frame work Will it last ?
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Owned by News Corporation Local versions Features : profile for companies Target population : 20-30 yrs Business model : e-advertising arm of empire Concerns : commercialisation Security
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Web-Based Video Sharing Use of platform independent video streaming technologies e.g. Adobe Flash popular video sharing website Acquired by for $1.65bn
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YouTube prohibits publishing of copyright material Difficult to detect copyright infringement Implemented restrictions e.g. max video length, anti-piracy screening software NBC and CBS jump on the ‘band-wagon’
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‘Black and white’ situation with regards to illegal material e.g. child pornography ‘Gray’ area for material deemed offensive e.g. nudity, violence etc. Raises political/moral debate (Ms. Malkin) Constant censorship, against ideology of ‘free media’
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Sociology in the 21 st Century, collecting data from social network websites Use of semantic web technologies to determine social behavioural patterns MIT Media Lab, conducting research on ‘Reality Mining’ project
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Individuals reveal more information on social networking sites Advertisers/Marketers gain better understanding from customer behavioural patterns NSA using social network analysis technologies for homeland security
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Personal privacy issues – sensitive personal information revealed on social network sites NSA using ‘automated intelligence profiling’ based on unreliable information Analysing masses of social network information – ‘clouds’ overall picture
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Future of Social Networking History of Social Networking Social Networks 1.0 ◦ OneList, ICQ, Evite Social Networks 2.0 ◦ Friendster, Orkut, LinkedIn Social Networks 2.5 ◦ Bebo, MySpace, YouTube What does Social Networks 3.0 have in store?
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Future of Social Networking Object Centred Sociality ◦ Users connected via a common object e.g. Job, University, Hobby ◦ Simulates real-life social interaction People meet others through something they have in common, not by randomly approaching each other
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Future of Social Networking Network Integration Problem Users may have identities on different Social Networks Each identity was created from scratch Solution Allow user to import existing identity Use single global identity with different views
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