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Published byRosanna Sutton Modified over 9 years ago
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Global Game Jam 2010
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Hi I’m Andy! Freelance Programmer & Designer I love games! Obviously
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Team Fuschia Jenny Lees Mic Couture Brian Doyle Andrew Eiche Daniel Batson Jeremy Dale Kurtis Smith (Not Pictured)
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Savanna Scrum
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Strong Central Idea Core idea was simple Two teams of players will attempt to push a ball into the other teams goal. At any time the players may switch teams. Implements the 2 themes Able to get the team working quickly
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Art style, direction, production High Quality Output Very independent Quickly adapted to our pipeline Even though it was constantly changing
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Work Environment Tools and Workstations on site Excellent Hosts FREE FOOD!
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Savanna Scrum
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Torque X, Torque 3D, Torque X Torque X is not ready for production Torque 3D is missing important features Commit to core tech by the ¼ (12Hrs.) mark
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High Ambition Designing features before the core design was ready Resisted change to the original design Once you pass the ½ mark (24Hrs.) must compromise / redesign
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Network Multiplayer Tricky to design Server – Client, P2P, Authoritative Hard to test Painful to debug
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After GGJ Created a rough prototype of the original core design Unity Engine (2.6) ~35 Hrs. Code, Level Design, Sound Effects, UI
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Demo Time!
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Conclusions Diversity is your best asset Have a timeline in place before working 12hr Tools lockdown; 24hr design lockdown; etc. Met some great people Ready for next year!
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Personal Information Me Andrew Eiche E-mail aeiche@gmail.com Website www.andreweiche.com Twitter Buddingmonkey
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