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Global Game Jam 2010. Hi I’m Andy!  Freelance Programmer & Designer  I love games! Obviously.

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Presentation on theme: "Global Game Jam 2010. Hi I’m Andy!  Freelance Programmer & Designer  I love games! Obviously."— Presentation transcript:

1 Global Game Jam 2010

2 Hi I’m Andy!  Freelance Programmer & Designer  I love games! Obviously

3 Team Fuschia  Jenny Lees  Mic Couture  Brian Doyle  Andrew Eiche  Daniel Batson  Jeremy Dale  Kurtis Smith (Not Pictured)

4 Savanna Scrum

5 Strong Central Idea  Core idea was simple Two teams of players will attempt to push a ball into the other teams goal. At any time the players may switch teams.  Implements the 2 themes  Able to get the team working quickly

6 Art style, direction, production  High Quality Output  Very independent  Quickly adapted to our pipeline Even though it was constantly changing

7 Work Environment  Tools and Workstations on site  Excellent Hosts  FREE FOOD!

8 Savanna Scrum

9 Torque X, Torque 3D, Torque X  Torque X is not ready for production  Torque 3D is missing important features  Commit to core tech by the ¼ (12Hrs.) mark

10 High Ambition  Designing features before the core design was ready  Resisted change to the original design  Once you pass the ½ mark (24Hrs.) must compromise / redesign

11 Network Multiplayer  Tricky to design Server – Client, P2P, Authoritative  Hard to test  Painful to debug

12 After GGJ  Created a rough prototype of the original core design Unity Engine (2.6) ~35 Hrs. Code, Level Design, Sound Effects, UI

13 Demo Time!

14 Conclusions  Diversity is your best asset  Have a timeline in place before working 12hr Tools lockdown; 24hr design lockdown; etc.  Met some great people Ready for next year!

15 Personal Information  Me Andrew Eiche  E-mail aeiche@gmail.com  Website www.andreweiche.com  Twitter Buddingmonkey


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