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Video Games and Aggression Chris Quance Bryan Hayes
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General Outline Why Study Video Games? Research Questions A Predictive Model Method Results Discussion
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Why Study Video Games? According to the Entertainment Software Association: In 2004, more than 248 million computer and video games were sold, almost two games for every household in America. Three of the record twelve games selling more than 1 million units were rated “M” for Mature. The top two best selling games in 2004 by units sold were rated “M” for Mature.
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Why Study Video Games? Children under 18 comprise 35% of all game players. 63% of parents believe video games are a positive part of their children's life Since 1996 Video game sale have increased by 150%
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Why Study Video Games?
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Research Questions 1) Do Violent Video Games Increase Aggression? 2) If So, Does Aggression Dissipate with Time ?
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A Predictive Model Time Aggression Violent Video Games Aggression
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Method Participants Students attending Campbell University N=58 Males=36 Female=22 4 groups Sauls Hall Dorm (HALO Tournament) (two groups) Intramural Department (John Madden 2007) Dr. Asbury Class (No Game)
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Method Instrument Word Completion task Designed by Craig A. Anderson 98 Incomplete words Three Minutes to Answer as many as Possible XBOX Video Game Console HALO 2 Tournament (Violent Game) John Madden 2007 Tournament (Neutral Game)
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Procedure HALO 2 Tournament (Violent Game) Posted fliers around Campbell University Held Tourney at Sauls Groups of eight played head- to-head As participants concluded play, they were asked to take Word-Completion Test 3 min. Word Completion Followed up next day John Madden 2007 (Neutral Game) Tournament sponsored by Intramural Dept. Held in Natatorium Groups of two played head-to-head As participants concluded play, they were asked to take Word-Completion Test. 3 min. Word Completion
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Procedure Control Group Psychology students at Campbell U. Administered Word-Completion test Given 3 min. to complete
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Results
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Discussion Aggression in Immediate group not significantly different than control group Was significant difference between Next Day group and Neutral Game group.
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Discussion The primary limitation of this study was the number of subjects. Control issues
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