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Simulation Results of Coding Diversity Soft Handoff Design Soon-Yil Kwon, Young-Woo Yun, Young-Jo Lee, Ki-Jun Kim LGIC 3GPP2 TSG-C WG 3 Physical Layer April. 26, 2000 C30-20000426-006
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Presentation Outline Introduction and Motivation Softer Handoff Scheme The proposed Softer Handoff System Model Simulation Configuration Simulation Results Conclusions 2SH31599.ppt
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Introduction and Motivation Recent Measurements of an operating IS-95 CDMA Cellular System indicate that an average of 30% to 50% call period is in soft-handoff process System Reliability during handoff becomes one of the major system performance parameters We Propose “Novel Soft Handoff Method” to achieve a kind of coding diversity gain as well as conventional diversity gain Coding diversity can be achieved by assigning different coding and puncturing to each base station in soft-handoff mode First, the gain in the case of turbo codes will be demonstrated This gain is also achievable for convolutional codes 3SH31599.ppt
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Softer Handoff Scheme System Model for the Cellular Handoff
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The proposed Softer Handoff System Model Transmitter structure for the turbo coding of cdma2000
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The proposed Softer Handoff System Model Receiver structure for turbo coding of cdma2000
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Simulation Configuration Radio configuration: RC3(19200bps, Turbo coding), RC4(19200bps, Turbo coding), RC5(28800bps, Turbo coding), Carrier frequency: 2GHz Channel model: 1 path Rayleigh fading channel or Equal energy 2 path Rayleigh fading The number of BS: 2 PC step/ PC error/ PC Delay: 1 dB / 0 %/1 PCG MIN/MAX of fraction power allocation: -40/-3 dB Perfect channel estimation Perfect SIR estimation for Power control 7SH31599.ppt
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Simulation Configuration (Cont’d) Definitions E c : Average energy per PN chip for the traffic channel I or1 : The total transmitted power spectral density from base station 1 I or2 : The total transmitted power spectral density from base station 2 Î or1 : The received power spectral density from base station 1 Î or2 : The received power spectral density from base station 2 I oc : The power spectral density of a band-limited white noise source. Legend CUR(xdB): Normal softer Handoff case with (Îor1 + Îor2 ) / Ioc = xdB PRO(xdB): Proposed softer Handoff case with (Îor1 + Îor2 ) / Ioc = xdB 8SH31599.ppt
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RC3 Result (1 path Rayleigh Fading) Velocity 3km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC3 Result (1 path Rayleigh Fading) Velocity 30km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC3 Result (1 path Rayleigh Fading) Velocity 100km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC3 Result (2 path Rayleigh Fading) Velocity 3km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC3 Result (2 path Rayleigh Fading) Velocity 30km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC3 Result (2 path Rayleigh Fading) Velocity 100km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC4 Result (1 path Rayleigh Fading) Velocity 3km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC4 Result (1 path Rayleigh Fading) Velocity 30km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC4 Result (1 path Rayleigh Fading) Velocity 100km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC4 Result (2 path Rayleigh Fading) Velocity 3km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC4 Result (2 path Rayleigh Fading) Velocity 30km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC4 Result (2 path Rayleigh Fading) Velocity 100km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC5 Result (1 path Rayleigh Fading) Velocity 3km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC5 Result (1 path Rayleigh Fading) Velocity 30km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC5 Result (1 path Rayleigh Fading) Velocity 100km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC5 Result (2 path Rayleigh Fading) Velocity 3km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC5 Result (2 path Rayleigh Fading) Velocity 30km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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RC5 Result (2 path Rayleigh Fading) Velocity 100km/hr, (Î or1 + Î or2 ) / I oc = 3, 0, -3dB, Î or1 / Î or2 = 0dB
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Conclusions We proposed a New Soft Handoff Scheme to achieve “coding diversity gain” Except for RC 3, more than 0.5dB gain is achievable Even for RC 3, no negligible effects can be found The proposed Handoff Scheme provides seamless and transparent handoff to users 27SH31599.ppt
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