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MD703 Internet & Telecom Basics How the Net Works Key Technologies

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Presentation on theme: "MD703 Internet & Telecom Basics How the Net Works Key Technologies"— Presentation transcript:

1 MD703 Internet & Telecom Basics How the Net Works Key Technologies
IP Telephony Solving the Last Mile Problem Speed & Ubiquity Developments

2 What is the Internet? A Network of Networks
TCP/IP - standard protocol for routing & transport A medium of exchanging all form of digital data text, graphics, audio, video, programs, faxes An infrastructure for various services (electronic mail) WWW (world wide web) FTP (file transfer protocol) UseNet newsgroups, PointCast, games, EDI, etc.

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6 Transmission Speeds Bandwidth Bits & Bytes How do we measure speeds?
measure of transmission speed / capacity Bits & Bytes bit - smallest form of computer memory - 1 or 0 byte - 8 bits, roughly 1 character (Latin alphabet) How do we measure speeds? bps - bits per second Kbps - kilobit, thousands of bits per second Mbps - megabit, millions of bits per second Gbps - gigabit, billions of bits per second

7 How Many People Use the Net?
We don’t know Nua’s best guess - about 201 million at 9/99 Breakdown: Source: nua.ie, Sept. 99

8 Anatomy of a URL URL Uniform Resource Locator (web address)
application protocol (http is assumed by current browsers). Others: FTP, NNTP host computer (others @ BC: agora, www) domain name, top level domain user ID directory file case sensitive

9 The DNS & IP Addresses IP Address DNS - Domain Name Service
Unique number identifying Internet computers. Expressed as four numbers between 0 and 255. ex: infoeagle.bc.edu = (32 bit address) IPv6: 128 bit addressing, more efficient/faster, secure DNS - Domain Name Service A distributed database used to translate domain names, into Internet Protocol (IP) Addresses. Registry of an Internet domain name: currently in the US for $70 for two years (

10 Network Interconnections
dial-in users (56.6 Kbps) dorm users office users web server www2.bc.edu modem pool dorm LAN office LAN BC Campus Network Backbone (10 Mbps) (IP #s xxx.xxx domain) Internet Leased Line through CW (4.5 Mbps, $8k/mo.) The Internet microsoft.com local ISP whitehouse.gov

11 TCP/IP TCP/IP - the Internet’s common language
TCP - Transmission Control Protocol. Breaks up transmissions ( messages, web pages, etc.) into packets of no more than about 1500 characters each, checks the integrity of incoming packets, and reassembles packets on the other end IP - Internet Protocol. Routes packets.

12 Packet Traffic What’s in a packet? source address destination address
error checking (checksum) time to live options (timestamp, record route, etc.) your data!

13 A Packet Switched Network at Work
message: Prof. Gallaugher, I just wanted to let you know that I got a job based on the stuff I learned in your class... message: Prof. Gallaugher, I just wanted to let you know ... packet1 packet2 packet2 R R packet1 packet3 packet3 R R packet2 packet2 packet3 packet3 R = router

14 US Internet Infrastructure
Watch Cable & Wireless’s backbone traffic at: traffic.cwusa.com Source:

15 TraceRoute from BC to Hawaii
1 cs7513-honolulu.aloha.net ( ) 1.481 ms ms ms ( ) ms ms ms 3 sl-gw4-sea-5-0-T3.sprintlink.net ( ) ms ms ms 4 sl-bb1-sea-0-0.sprintlink.net ( ) ms ms ms 5 core2-hssi3-0.Seattle.mci.net ( ) ms ms ms 6 bordercore1.Boston.mci.net ( ) ms ms ms 7 boston-college.Boston.mci.net ( ) ms ms ms 8 Infoeagle.bc.edu ( ) ms ms ms

16 TraceRoute from BC to Albany, NY
1 be102 ( ) 2 ms 1 ms 1 ms 2 at-gw3-alb-1-0-T3.nysernet.net ( ) 2 ms 3 ms 2 ms 3 at-gw2-alb-0-0.nysernet.net ( ) 2 ms 3 ms 3 ms 4 at-gw1-syr-1-0-T3.nysernet.net ( ) 6 ms 4 ms 4 ms 5 at-gw1-ith-0-0-T3.nysernet.net ( ) 7 ms 7 ms 7 ms 6 at-gw2-ith-0-0.nysernet.net ( ) 7 ms 7 ms 7 ms 7 at-bb1-pen T3.nysernet.net ( ) 20 ms 20 ms 20 ms 8 sl-bb6-pen sprintlink.net ( ) 21 ms 23 ms 20 ms 9 core4-hssi5-0.WestOrange.mci.net ( ) 25 ms 26 ms 25 ms 10 bordercore1.Boston.mci.net ( ) 317 ms 54 ms 110 ms 11 boston-college.Boston.mci.net ( ) 36 ms 37 ms 36 ms 12 Infoeagle.bc.edu ( ) 36 ms 37 ms 36 ms

17 TCP will request packets that are lost or damaged
TCP vs. UDP TCP - perfect transmission is critical (e.g. ) TCP will request packets that are lost or damaged The Internet UDP = User Datagram Protocol UDP - low latency is critical (e.g. RealAudio, Video, packet streaming) Latency matters - UDP will ignore packets that don’t arrive on time or in good shape The Internet

18 Circuit vs. IP Telephony
Circuit Switching 64 Kbps circuit, guaranteed QoS (quality of service) Internet Telephony (e.g. Net2Phone) packets over the Internet, variable QoS The Internet IP Telephony over Private Networks (e.g. Qwest) packets over private network, improved QoS Private IP Network

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20 Transmission Speeds The last mile problem The contenders
access to many consumers & businesses may be slow (e.g Kbps modem speeds) The contenders faster modems - (at ISP and user end; 56 Kbps) ISDN - (e.g. BellAtlantic; up to 128 Kbps) GEO Satellite (e.g. DirectDuo; 400 Kbps download) LMDS (e.g. CellularVision; 500 Kbps download) Cable Modems (e.g. MediaOne; 1.5 Mbps download) ADSL (e.g. AmeriTech; Mbps download)

21 Bandwidth Bonanza (download speeds only)

22 Satellite Schemes GEO LEO Spaceway from Hughes (2003, 2-6 Mbps)
Teledesic (2004, 2 to 64 Mbps) Graphic from Byte

23 Fostering Speed & Ubiquity
Caching servers get content closer to customers e.g. Akamai, Inktomi, Digital Island Dense Wave Division Multiplexing prisms split fiber optic signal Wireless Access WAP, i-mode, emerging 3G standards Integration of Wireless Devices Bluetooth


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