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Game Jams and Informal Learning Spaces: Playful Making for Everyone Scott Nicholson Twitter: @snicholson Syracuse University School of Information Studies Because Play Matters game lab http:\\becauseplaymatters.com
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Game Jams and Informal Learning Spaces: Playful Making for Everyone Scott Nicholson Twitter: @snicholson Professor of Games, Wilfrid Laurier University Director, Brantford Games Network http:\\bgnetwork.ca
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We Be Jammin’ O Overview of Game Jams O Mini Game Jam O Lessons learned from Jamming
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What’s a Game Jam? From http://www.gamedevhouse.com/397/game-dev-jam-saturday-june-15th-2013/
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Traditionally…
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Global Game Jam (Jan 23-25, 2015) http://globalgamejam.org
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But it doesn’t have to be…
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What is a game, anyway?
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O “Form of Play with Goals and Structure” – Maroney (2001) O What is Play?
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What is a game, anyway? O “Form of Play with Goals and Structure” – Maroney (2001) O Figure out the Play O Set the Goals O Make it fair with Structure
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What is a game, anyway? O “Form of Play with Goals and Structure” – Maroney (2001) O Figure out the Play O Set the Goals O Make it fair with Structure
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What’s a Game Jam? From http://www.gamedevhouse.com/397/game-dev-jam-saturday-june-15th-2013/ PLAY
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What is a game, anyway? O “Form of Play with Goals and Structure” – Maroney (2001) O Figure out the Play O Freedom to explore boundaries
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Menu of Fun (Hunicke, LeBlanc, Zubek 2004) O Fantasy O Narrative O Challenge O Fellowship O Discovery O Expression O Sensations O Submission What kind of fun do you want today?
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Choose Your Difficulty Level O Easy O Hard
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Choose Your Difficulty Level O Easy O Hard Form groups of 4ish
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Your Challenge: Create a New Form of Play
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Choose Your Difficulty Level O Easy O Use what is in your pockets. O Hard
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Choose Your Difficulty Level O Easy O Use what is in your pockets. O Hard O Use only your bodies! You can change.
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Your Challenge: Create a New Form of Play
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Phase Two: Play with 2-3 other groups!
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Elements of a Game Jam O A core concept, technology or question O Initial ideation O Development and Playtesting O Specific deadline O Sharing and Wrapup O Playaround? O Awards? O Post-event Distribution
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How to start? Player Experience ThemeComponentsMechanisms
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Provide Boundaries O Game Shells O Three-Tac-Toe O Track Meet O Existing games O Constraints O Time O Complexity O Platform
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Rules Template O Goal O Setup O Starting Player O Turn Order O Special Rules
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Reflections and Discussion O How do you feel about the idea of using a game or play jam? O Do you see some specific applications with which you could use a game or play jam ? O How would you modify the structure to make it work in your context?
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Don’t make games for the community. Help the community make games for themselves.
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To learn more… Because Play Matters game lab: http://becauseplaymatters.com http://scottnicholson.com Twitter: @snicholson
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