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Published byDiane Greer Modified over 9 years ago
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Computerized Block Layout Algorithms: ALDEP, CRAFT, MCRAFT
Facility Layout 4 Computerized Block Layout Algorithms: ALDEP, CRAFT, MCRAFT
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Tarea: Para la próxima clase, por favor resuelvan en parejas los siguientes problemas: 6.13 6.18 6.28 Para entregar.
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Computer-Aided Layout Methods
Disadvantages: Lack human judgment Lack qualitative aspects of Layout Advantages: Rapid What-if Analysis Evaluate large number of alternatives
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Automated Layout Design Program (ALDEP)
Purpose: Generate many layouts Derived from CORELAP Dummy departments Separate Multiple Floor Capability
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ALDEP data requirements
Area of Departments REL Chart with A,E,I,O,U,X rankings Sweep width Minimum Closeness Rating (MCR) A, E, I, O, U Ranking values: A = O = 1 E = U= 0 I = X = -1024
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ALDEP Facility Representation
Discrete Representation Sweep Method
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ALDEP Facility Representation
Dept. size = 8 squares Facility width = 6 squares Sweep width = 1 square Dept. size = 14 squares Facility width = 6 squares Sweep width = 2 squares
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ALDEP Facility Representation
Dept. size = 8 squares Facility width = 6 squares Sweep width = 3 squares
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ALDEP Procedure Set MCR and sweep width.
Choose first department randomly, add it to the first position of the Department Entry Order (DEO). Choose next department: Choose department that has A REL with the last department in DEO. If none, choose department that has E REL with last department in DEO. Continue until MCR REL. If none, choose department randomly Repeat Step 3 until all depts. are in the DEO. Place departments in layout with DEO and sweep method, do not split if possible. Score layout with A-based objective.
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ALDEP Example Step 1: MCR = ‘E’ Sweep Width = 2 DEO: 5, 1
Step 2: Select first department Randomly choose 5 Step 3: Select 2nd Department No A’s with 5 1,3, and 6 have E with 5: randomly choose 1
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ALDEP Example Step 3b: Select 3rd dept. 2 has A with 1, select 2
Step 3c: Select 4th dept No A’s or E’s with 2 Randomly choose 3 Step 3d: Select 5th dept No A’s or E’s with 3 Randomly choose 4 DEO: 5, 1, 2, 3, 4, 6 Step 3e: Select 6th dept Last dept, choose 6
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ALDEP Example Dept. DEO: 5, 1, 2, 3, 4, 6 Sweep Width = 2
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ALDEP Analysis 6 1 2 3 4 5 Random selection does not produce the “best” layouts Developed for Layout generation on mainframes and has become the basis for future algorithms.
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Computerized Relative Allocation of Facilities Technique (CRAFT)
Improvement Algorithm Discrete Representation From-To Matrix Input Data: From-To Matrix Based on pairwise exchange Layout “cost” is measured by the distance based objective function Departments are not restricted to rectangular shapes, Why? Discrete Representation CRAFT is an improvement type layout algorithm, therefore the initial starting layout could be: The actual existing layout of the facility Layout developed by another algorithm Distance-Based Objective Pairwise Exchange
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CRAFT Algorithm Determine the department centroids.
Calculate the inter department rectilinear distances. Calculate the initial cost of the layout by multiplying the from-to matrix with the cost matrix. CRAFT then considers all the possible two-way or three-way department exchanges and identifies the best “exchange”. Update the layout and calculate the new department centroids. The above procedure is repeated until no further reduction in the cost can be obtained.
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CRAFT Example Find Centroids 1 2 4 3 5 7 8 6 Initial Layout Centroid
Dept X Y 1 2 4 3 5 7 8 6
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Cost of the initial Layout
dist 1 2 3 4 5 6 7 8 18.5 8.5 16.5 14.5 11 4.5 10 Find Distances Cost = Distance x Reward 20* * 1* * 1* * 1* * 5* * 8 = = 678.5 FxC 1 2 3 4 5 6 7 8 20 10 Reward Matrix
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Only equal areas or adjacent depts. are feasible exchanges
Centroid Dept X Y . “Exchange 1-3” Centroid Dept X Y . “Exchange 1-4” Centroid Dept X Y . Infeasible Exchange … and so on…
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CRAFT exchanges centroids first
Then calculates a new table of distances And then new layout costs All possible exchanges are evaluated The one with the most savings is selected And the centroids, distances and actual layout are updated
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Exchange depts. 1 and 4 gives the most savings
Centroids Dept X Y . Updated Centroids Dept X Y .
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Let’s calculate the cost of the layout after exchanging depts. 1 and 4
Cost = Distance x Reward 20* * 1* * 1* * 1* * 10* * = = 678.5 – Savings = = 47.56% 678.5
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3 iterations take us to the final layout
Exchange 1 and 4 4 7 8 5 2 1 6 3 Exchange 5 and 7 Exchange 5 and 8 Final cost =
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CRAFT Pros Evaluates MANY exchanges very quickly
Initial layout can be captured accurately CRAFT Allows: Flexible Department Shapes Dummy depts. Fixed Departments Non-rectangular buildings Dummy CRAFT only considers exchanging departments that are either adjacent (i.e. they share a border) or equal in area. This is because it cannot shift other departments if the above criterion were not true. Therefore adjacency is a necessary but not sufficient condition for exchange. There is a likelihood that CRAFT will terminate at “local optima” while searching for a solution because: It follows a “steepest descent” procedure. It does not “look back” or “look forward” during the search. CRAFT is flexible with department shapes as long as they are not split. It can be used with “non-rectangular” buildings through the use of “dummy” departments. CRAFT allows the user to “fix” the location of any department. One of CRAFT’s weaknesses is that it rarely generates departments that result in a straight, uninterrupted aisles. Layout generated by the computer needs to be “molded” into a practical layout.
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CRAFT Cons 4 Results in Odd Department Shapes Limited exchange options
Greedy Algorithm => Local Optima CRAFT only considers exchanging departments that are either adjacent (i.e. they share a border) or equal in area. This is because it cannot shift other departments if the above criterion were not true. Therefore adjacency is a necessary but not sufficient condition for exchange. There is a likelihood that CRAFT will terminate at “local optima” while searching for a solution because: It follows a “steepest descent” procedure. It does not “look back” or “look forward” during the search. CRAFT is flexible with department shapes as long as they are not split. It can be used with “non-rectangular” buildings through the use of “dummy” departments. CRAFT allows the user to “fix” the location of any department. One of CRAFT’s weaknesses is that it rarely generates departments that result in a straight, uninterrupted aisles. Layout generated by the computer needs to be “molded” into a practical layout. CRAFT is path dependent: The starting layout makes a difference
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MCRAFT (Micro-CRAFT) – PC Implementation
Similar to CRAFT, except it can exchange two non-adjacent departments Layout formation technique that allows easy shifting of departments Facility divided into bands Layout formed by starting at the upper-left-hand corner of the building and sweeping the bands in serpentine fashion Two way exchanges formed until no further improvement is achieved.
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MCRAFT Limitations May be hard to fit the existing factory layout into bands Band width assumed to be same for all bands A fixed department may “float” when certain non-equal area departments are exchanged. 1 7 2 3 5 4 8 6
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