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Published byJeffrey Shelton Modified over 9 years ago
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DEFINING OBJECTS - 3D REPRESENTATIONS Surface representations Polygon tables 3D curves and curved surfaces Sweep representations Constructive solid geometry Octrees
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Two classes of representations Surface Solid
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Surface representations Polygon surfaces
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Surface representations Object triangulation
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Succession of models WireframeSurface patch
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Surface patch Surface shading
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Surface representation Surface Vertex Edge
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Vertices
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Wire-frame
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Surface V1 V2 V3 V4 V5 V6V7 V8 V2 V1 V2 V3 V4 V5 V6V7 V8 V2
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Vertex table
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Define vertex table (vertices and edges) 2468 2 4 6 8 X Y Z 2 V1 V2 V3 V4 V5 V6 V7V8
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Consistency checking every vertex is listed as an endpoint of at least two lines every polygon is closed each polygon has at least one shared edge if edge table contains pointers to polygons
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Hierarchical definitions –interaction: groups of primitives can be interactively manipulated together, irrespective of a method of construction. –storage efficiency: definition of repeated symbol needs to be stored only once –common visual properties: groups of primitives can be given the same attributes, for example colour, transparency, visibility etc. –common transformation: groups of primitives can be all transformed together (for example rotated)
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Advanced representations for curves and curved surfaces (3D) parametric equations Bézier curves and surfaces splines and spline surfaces B-splines ß-splines fractal surfaces
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Advanced representations for solids Sweep representations Constructive Solid Geometry (CSG) Octrees
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Sweep representations
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Constructive solid geometry A B A - B A B Volume = set of points
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Octrees 01 23 0123 0123 0123 01 23
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0 1 2 3 4 5 6 7
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Define vertex table (vertices and edges) 2468 2 4 6 8 X Y Z 2 V1 V2 V3 V4 V5 V6 V7V8 V11 V12 V13 V14 V15V16 V17V18 V9 V19 V20 V10
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