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The Sketchbook
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idea 1 Why Sketches The problem typically fixate on first idea local hill climbing idea 1
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Why Sketches The problem typically fixate on first idea local hill climbing The solution generate many ideas and variations Reflect and choose idea 1 idea4 idea3 idea2 idea5 idea6 idea 7 idea 8 idea 9
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Why Sketches Getting the Design Right vs Getting the Right Design -Bill Buxton idea 1 idea4 idea3 idea2 idea5 idea6 idea 7 idea 8 idea 9
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Sketchbook Why a sketchbook? capture many initial ideas – both good and bad explore & refine ideas both in the large and in the small develop variations, alternatives, details keep a record of your ideas reflect on changing thought processes over time communicate ideas to others by showing choose ones worth developing capture good ideas you see elsewhere collect photos, tape them into your book
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Sketchbook examples Artist ideas variations artist's sketch page by Emily R. Feingold
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Sketchbook examples Artist Variations artist's sketch page http://www.fmhs.cnyric.org/art/StudioFoundation/Sketchbook/sketchbook.html
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Sketchbook examples Industrial designer ideas variations artist's sketch page by Emily R. Feingold
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Sketchbook examples portion of a page from Saul Greenberg’s sketchbook crude drawings annotations
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Sketchbook examples buddy bugs - sketches and final prototype, by former 581 student Susannah McPhail details to prototype
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Sketchbook examples Computer science student Andrew Seniuk – a metaprogramming environment (with permission) idea development #1
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Sketchbook examples idea development #2 Computer science student Andrew Seniuk – a metaprogramming environment (with permission)
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Sketchbook examples idea development #3 Computer science student Andrew Seniuk – a metaprogramming environment (with permission)
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Sketchbook examples idea development #4 Computer science student Andrew Seniuk – a metaprogramming environment (with permission)
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Sketchbook examples Computer science student Andrew Seniuk – a metaprogramming environment (with permission) many ideas + variations
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Sketchbook examples final product Computer science student Andrew Seniuk – a metaprogramming environment (with permission)
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Sketchbook examples Concept: IM contacts as bugs on a leaf McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March
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Sketchbook examples Design sketches McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March
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Sketchbook examples Physical icons clay, glass also a sketch! McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March
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Sketchbook examples Prototype Papier mache also a sketch! see video [.wmv][.wmv] McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March
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