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Gu & Maher ning@design-ning.net University of Sydney, October 2004 DECO2005 Monitoring Team Process
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Life-Cycle of Design Projects Description of the events that occur between the beginning and the end of a project inclusively.
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Monitoring Team Process in Different Road Maps Waterfall: l Classic life-cycle in which each activity is completed once for the entire set of requirements. l Top-down development. l Independent phases done sequentially. l An entry and exit point of each phase. Issues for monitoring: l Simple: top-down monitoring. l Access outcomes with the purpose of each phrase.
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Monitoring Team Process in Different Road Maps Incremental l Waterfall in overlapping sections. l An iterative life-cycle is based on successive enlargement and refinement of a project through multiple sub-cycles. Issues for monitoring: l Assess outcomes with the purpose of each phrase in each sub-cycles as well as the flow in the main life- cycles.
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Monitoring Team Process in Different Road Maps Spiral l Identify sub-problems which has the highest associated risk. l Find a solution for that problem. l No fixed phases. Issues for monitoring: l Difficult to monitor: require higher analysis skills. l First to asses the solutions: if the solutions solve the sub- problems. l Identify the phase that each sub-problem belong to. l Evaluate the process: if the team is working towards solving the whole design problems.
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Monitoring Team Process in Different Road Maps Prototyping l Building a replica of design. l Equivalent of a mock-up. l Start with informal requirements, and use a working model to transform the requirements. Issues for monitoring: l Similar to waterfall. l Access the development of the prototype with the purpose of each phrase.
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Monitoring Team Process in Different Road Maps Extreme l Listening, designing, coding, testing. l Lightweight, evolutionary development process. l Rapid feedback. l Incremental change. l Embrace change. Issues for monitoring: l Dynamic monitoring as there is no map to follow.
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Developing Your Own Project: General Issues Important issues: A self-directed work team. Follow the waterfall development model. Always document your progress. Design brief reflects the clients’ requirements Each student in class is a supplier. Define tasks required for completing the project and divide the workload equally. Estimate time and resource required for each task. Reserve time for review and design documentation.
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Developing Your Own Project: General Issues Initial First establish group dynamics. Meetings, venues, modes of communication among the group members. Strengths and experiences of each group member and other relevant information.
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Developing Your Own Project: General Issues Requirements analysis Design brief. Collect the functionalities of the project from the customer (design brief) and provide an outline of what is expected from the project. Documents the requirements and functionalities as the team perceive them. Plan the processes and define roles.
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Developing Your Own Project: General Issues Design Conceptual design: big ideas. Detailed design: decompose the project into smaller components and further decompose until they become well understood and manageable problems. Define the internal structure of each component, and interface for each component. Document the design for presentation.
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Developing Your Own Project: General Issues Review Review whether the design meets the requirements. Each group conduct a review session: l Each member is a reviewer. l Identifies potential problems and document them. l Address the problems.
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About communication: Define roles of different members as early as possible. Define relationships of different tasks as early as possible. Choose effective communication tools that suit the team is a key factor to achieve success. Develop an agenda for every meeting. Learning to accept different viewpoints and being more willing to compromise are essential in all collaborative projects. Keep other team members informed of your progress. Strategies towards a Smooth Team Process
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About schedule: Each member should take responsibility to complete his/her parts on time. Have more than one person working on all parts of the project just in case one falls ill and so on. Plan the due date of your project at least 1 week’s earlier than the actual due date. Strategies towards a Smooth Team Process
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About dividing work load: Divide the workload equally among the team members and make sure all conflicts are settled before the detailed development of design. Keep track of the progress of members through group meetings. Strategies towards a Smooth Team Process
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About design: Plan adequate time on each phase, especially requirements analysis and design. Make sure the design solution is agreed and understood by all team members. Continually documenting the progress and reviewing the documentation is essential to the quality and completeness of the product. Try to stay focus during the detailed development of design, and only modify the design as needed, but never change the whole design at this stage. Reserve time for design integration if member are working on different parts of the design.
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About review: Constantly question on each design solution. Conduct at least one review session among all team members. Make use of the group presentation and address the feedbacks your receive. Strategies towards a Smooth Team Process
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About documentation: Document individual and team progress during the whole project. Use the documentation from each stage for review. Refine these data as resources for completing final submission and presentation. Strategies towards a Smooth Team Process
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