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On the Geographic Distribution of On- line Game Servers and Players Wu-chang FengWu-chi Feng Presented By: Abhishek Gupta
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Motivation Understanding the geographic distribution of game servers and players. Game server placement strategies would enhance user gaming experience. FPS class of games requires network proximity to servers.
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Challenges in Enhancing Gamer’s Experience Games are sensitive to latency and therefore, game servers have to placed geographically and topologically close to the players. Control over game quality and prevention of cheating.
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Contribution Geographic characterization of game servers for several popular FPS games – Where are the servers located ? Geographic characterization of the game players for one particular game server – Where are the players?
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Methodology Obtaining server addresses: Obtain server list from centralized registry server. Select server based on round trip latency from client, using ping.
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Methodology (contd.) Obtaining client addresses. Not easy! Needs access to centralized authentication and game servers. Easier to focus on the geographic distribution of players for a particular game. Deriving geographic locations Use commercial geographic mapping tool.
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Evaluation Longitudinal histogram for Game Servers distribution.
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Evaluation (contd.) Longitudinal CDF of game server distribution.
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Evaluation (contd.) Latitudinal CDF of game servers.
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Evaluation (contd.) Longitudinal histogram for players.
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Evaluation (contd.) Longitude CDF for players. Only 30% of the players are within 10 degree longitude and about 50% players are in North America!
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Evaluation (contd.) Reasons for utilization of game servers by geographically remote users: Disparity between geographic location and network topology. Application server delays dominate network delays. Server selection mechanisms for popular games are broken. The number of players on a server determines desirability over delay. A shortage of servers overseas.
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Evaluation (contd.) Player locations over time – Time of day phenomenon!
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Evaluation (contd.) Player locations over time.
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Conclusion. Results show that game servers are mainly distributed across the northern hemisphere in US, Europe and East Asia. There is some geographic preference between players and servers. The dominant factor in the geographic distribution of game players is the time- of-day.
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Future Work Improvements needed in the accuracy of results. Expansion of characterizations for more complete capture of geographic distributions of servers and players. Plan to study the evolution of populations over time as gaming applications change. Determination of global game player populations and their distribution across the world.
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