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Upskilling to Model-Based Software Development in the Automotive and Embedded Software Sector METHODS AND TOOLS FOR ACTIVE LEARNING WITH WEB 2.0 TECHNOLOGIES Sonja Trapp Fraunhofer IESE IADAT-e2009 – 5th International Conference on Education Bilbao – June 24-26, 2009
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embed4auto © by embed4auto project 20082 The Embed4Auto project LEONARDO DA VINCI – European vocational education and training programme Transfer of innovation projects „They aim to improve the quality of training systems through the development and transfer of innovative policies, contents, methods and procedures within vocational education and training“. 24 months: 2008-2010 5 European partners: Fraunhofer Institute for Experimental Software Engineering, Kaiserslautern, Germany Inter Online, Avilés, Spain South-East European Research Centre, Thessaloniki, Greece Gazi University, Ankara, Turkey Umeå University, Umeå, Sweden
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embed4auto © by embed4auto project 20083 Goals of the project The Embed4auto project intends to provide European industry with innovative training and to promote the use of model-based technologies in the area of embedded systems development Results and training offers from a previous project with partners from France, Ireland, Bulgaria and Romania (www.up2uml.org) are adapted and extended, then transferred and disseminated - to other industrial sectors (automotive + suppliers) - into new European countries, addressing - new target groups: engineers with different technical backgrounds; individual learnerswww.up2uml.org
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embed4auto © by embed4auto project 20084 Problem description System engineers must learn how to create high-level models of reality. In the case of embedded systems, also hardware components, and other disciplines are involved What kind of capabilities & skills need to be trained? Abstract thinking Clearness of expression & statement (for communication with external people) Collaboration & teamwork (system engineers always work in (distributed) teams and, of course, some Theoretical knowledge: adult learners with long-time job experience prefer to learn through practical exercise rather than through one-way lecturing Methods and learning environments leveraged to improve training of system engineers should therefore integrate a maximum of multi-disciplinarity and allow for acquisition of multiple skills
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embed4auto © by embed4auto project 20085 Pedagogical & technical challenges Creation of a learning-conducive personalizable learning environment (PLE) allowing self-organized, active and social learning interaction of students with the subject in a perceptive, reflective and explorative way development of soft skills (collaboration, creativity, problem solving, communication, qualified feedback, etc.) Selection of web 2.0 applications allowing to easily socialize communicate exchange experiences and work collaboratively – and in this way improve learning efficiency
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embed4auto © by embed4auto project 20086 Web 2.0 and Educational Social Software Social software is a class of networked tools that support and encourage individuals to learn together while retaining individual control over their time, space, presence, activity, identity and relationship enables communication between groups where the members are made aware of what other groups are doing, and where each member of the group benefits allows gathering and sharing resources to inform others and receive feedback
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embed4auto © by embed4auto project 20087 Future learning environments Features of the personalizable learning environment (PLE) developed within Embed4Auto: A course repository with learning material in various formats (subject-matter knowledge base). An exercise tool (StudentUML) providing application of theoretical knowledge into practice by performing interactive exercises A sharing tool (PENCIL) for collaborative development of solutions to exercises among peer learners and /or tutors
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embed4auto © by embed4auto project 20088 PENCIL platform PENCIL (Platform for Exercise sharing aNd Collaborative and Interactive Learning): a tool that encourages the collaborative development of solutions to exercises in a community of learners and tutors PENCIL is a sort of interaction and sharing platform allowing learners to ask questions regarding exercises suggest solutions, give and receive feedback share contributions make multiple avenues to solutions visible discuss problems “learn by teaching” PENCIL paves the way for active learning and collaborative problem solving
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embed4auto © by embed4auto project 20089 PENCIL Mockup
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embed4auto © by embed4auto project 200810 Sonja TrappFraunhofer-Platz 1 67663 Kaiserslautern Telefon+49(631) 6800 2182 Project ManagerFax+49(631) 6800 92182 Education and Training trapp@iese.fraunhofer.de www.iese.fraunhofer.de Thank you for your attention
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