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Layered Texture Matting 9562631 葉展岱 9565524 范智勝
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Outline Introduction Implementation Overview Current Work Reference
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Introduction Our goal Doing texture synthesis on various objects with an irregular shape. Without losing the 3D property in vision. ( differ from texture transfer) Preserving the property of texture by using the layered texture synthesis. E.g., leaves, hair
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Implementation Overview Shape from Shading - 葉展岱 (Patch Orientation) Texture Synthesis - 范智勝 (Layered Texture Synthesis)
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Shape from Shading(1) Normal Recovery Related parameters S : a unit vector toward a sufficiently distant point light source I(x,y) : intensity of pixel at (x,y). Imin : minimum intensity ambient light in the scene Imax : maximum intensity faces the light source
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Shape from Shading(2) c(x,y) = (I(x,y)−Imin)/(Imax −Imin) cosine of the angle of incidence at (x,y). s(x,y) = sqrt(1−c(x,y)^2) sine of the angle of incidence at (x,y). G(x,y) = ▽ I(x,y)−( ▽ I(x,y) · S)S ▽ I(x,y) is the image gradient. N(x,y) = c(x,y)*S+s(x,y)*G(x,y)/||G(x,y)|| So, what we need is ‘ S ’.
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Shape from Shading(3) How to estimate S ? N(x i,y i ) . S = (I(x i,y i ) – Imin)/(Imax - Imin) (xi,yi): on the boundary of the object ’ s projection N(xi,yi): the gradient of (xi,yi) The source vector S is the least-squares solution to the over constrained linear system
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Shape from Shading(2) Surface Segmentation Cluster with the pixels with similar normals. Use Watershed as cluster method.
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Texture Synthesis Image Quilting Procedure Define similarity using L2-norm applied to every pixel/color in block. Optimize overlap region using minimum error boundary cut.
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Texture Synthesis (without cluster)
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Current Work(1) Original Image & texture
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Current Work(2) Cut out the target image Use Matting
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Current Work(3) Normal Recovery Translate N(x,yz) to (R,G,B)
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Current Work(4) Patch Cluster Use Watershed as cluster method
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Current Work(5) Texture Synthesis Obey the normals and intensity
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Reference [1] H. Fang and JC. Hart. Texture Synthesis as Photograph Editing SIGGRAPH 2004. [2] A. A. Efros and WT. Freeman. Image Quilting for Texture Synthesis and Transfer. SIGGRAPH 2001. [3] A. Levin, D. Lischinski, and Y. Weiss. A Closed Form Solution to Natural Image Matting. CVPR 2006.
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