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PewInternet.org The new landscape for civics and politics (especially in mobile) Voting Information Technology Summit - GeekNetNYC December 1, 2011 Lee Rainie: Director, Pew Internet Project Email: Lrainie@pewinternet.orgLrainie@pewinternet.org Twitter: @Lrainie
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Three digital revolutions and their effects on civic and political life
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Digital Revolution 1 Internet (78%) and Broadband at home (62%) 65% 62%
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Networked creators among internet users (two-thirds of adults; three-quarters of teens) 65% are social networking site users 55% share photos 37% contribute rankings and ratings 33% create content tags 30% share personal creations 26% post comments on sites and blogs 15% have personal website 15% are content remixers 14% are bloggers 13% use Twitter 6% location services – 9% allow location awareness from social media – 23% maps etc.
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Digital Revolution 2 Social networking – 50% of all adults
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SNS and the social/civic world Social media users more tied to civic groups and their internet use bonds them more deeply to group activities Social media users for politics/civics are more socio-economically diverse !!! Facebook users more politically engaged – Political participation, voting, mobilizing friends Facebook users more trusting Facebook users have more close relationships Facebook users get more social support MySpace users more open to opposing views
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2008 vs. 2010 in social media politics 7 Internet and Politics 2008: “Hey Dad, look at my profile on BarackObama.com” 2010: “Son, I need you to get off the computer so I can check for Facebook updates from the Tea Party Patriots”
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How voters used social networking sites and Twitter in 2010 3/9/20118 Internet and Politics 35% of social networking site users (21% of online adults) used these sites for political reasons in 2010 – Discover who friends voted for (18%) – Get campaign/candidate info (14%) – Post content related to campaign (13%) – Friend a candidate or other political group (11%) – Join a political group or cause (10%) – Start their own political group or cause (2%) 28% of Twitter users (2% of online adults) used Twitter politically in 2010 – Get candidate/campaign info (16%) – Follow election results in real time (12%) – Follow a candidate or other political group (11%) – Include links to political content in their own tweets (9%)
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Social media = “Faster and More Connected” 9 On the team Insider info Truthiness
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Digital Revolution 3 Mobile – 84% 327.6 Total U.S. population: 315.5 million
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35% own “smartphones”
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Mobile internet connectors – 63% adults
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The emergence of mobile politics in 2010
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26% of adults used cell phones for political purposes in 2010 3/9/201115 Internet and Politics
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Mobile politics - 26% of adults used cell phones for political purposes in 2010 3/9/201116 Internet and Politics 14% used their cell phones to tell others that they voted 12% used their cell phones to keep up with political news 10% sent text messages relating to the election 6% used their cells to let others know about conditions at their local voting stations on election day 4% used their phones to monitor results on election night 3% used their cells to shoot/share photos/videos about election 1% used a cell-phone app that provided updates about election news 1% contributed money by text message
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No clear partisan splits—age is the defining difference in mobile political use 17 Internet and Politics
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Landscape change - 1 The contours of civic space for groups
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Landscape change - 2 The contours of civic information
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What’s ahead in mobile
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Expectation for … value of … real-time info and just-in-time search
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Tablet mania: Semi-post PC world
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Deeper integration of mobile and social – sharing/mindcasting/life logging
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Next social apps: Free texting, instant messaging, video calling
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Search for pix, videos: Facial, object, landscape recognition http://blog.oxagile.com/tag/google-goggles/
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Voice interface
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Mobile device as wallet and authenticator (NFC)
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Rise of location services and context awareness Fodor’s Personal Vacation Assistant
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Augmented reality: Packing info into real-world experiences
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Big data: Feedback and analytics
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Gamification
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Questions to ponder: How do you account for and address… Digital and civic divides? (the early adopter problem) Different audiences and needs on different platforms? Differing attention spans? Your “close-up” moments? Privacy concerns and data breaches?
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Your map is wrong !!!
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Thank you!
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