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Image-Based Modeling, Rendering, and Lighting
By Vanessa Newey
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Introduction Traditional 3D Modeling and Rendering
Image-Based Modeling, Rendering, and Lighting Applications Available Tools Summary
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Traditional 3D Modeling and Rendering
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Traditional 3D Modeling and Rendering Developments
Hidden Surface Removal Algorithms Shading Algorithms Shadow Calculation Displaying Curved Surfaces Ray tracing and Radiosity Powerful Modeling Tools
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Limitations of Traditional 3D Modeling and Rendering
Possible to Visualise Complex 3D Models in Real Time BUT… Creating these 3D models requires Expertise and Time. Rendering is Slow
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Motivation for Image-based Modeling and Rendering
Demand for more complex, realistic models Traditional methods slow and costly Many virtual objects based on real objects Advantageous to model directly from real objects
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Image-based Modeling and Rendering
Create 3D models from one or more images Re-render creating new views Easier to model scenes photorealistically
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Image-based Modeling, Rendering
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Computer Graphics- Computer Vision
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Image-based Modeling Images (photographs, renderings) are used to determine: Scene Appearance Scene Geometry Lighting Reflectance Characterisics Kinematic Properties
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Image-based Rendering
Appearance in available views is used to determine appearance in novel views Not necessary to perform full illumination computations Rendering is faster
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Image-based Lighting Able to Create a Light-based Model from the images For each part of the local scene, we know its irradiance Allows us to combine real and synthetic graphics with consistent illumination, using images as light sources.
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Example
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Example Video
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Stereo Image Capture Rig
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Applications VR worlds and Games Creating terrain from Air-Photos
Construction of virtual scenes Creating terrain from Air-Photos Images and Video on the WWW Video compression, summarisation, skimming, indexing and selective retrieval
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Tools REALVIZ ImageModeler ERDAS IMAGINE OrthoMax ERDAS Stereo Analyst
ERDAS IMAGINE OrthoMax Automated DEM extraction ERDAS Stereo Analyst Provides tools for collection, interpretation and visualisation of 3D geographic information from stereo imagery 3Q Qlonerator Series
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REALVIZ ImageModeler 1 Start the project
Take from 2 to more photos from your scene or object. No other information is required Start the project Take from 2 to more photos from your scene or object, no information from the set or camera, nor special track marks are required
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REALVIZ ImageModeler 2 Calibrate cameras
Add common markers to each photographs ImageModeler automatically calibrates your cameras Calibrate cameras
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Model your scene or object using standard polygon modeling tools:
REALVIZ ImageModeler 3 Model your scene or object using standard polygon modeling tools: Create a model Model your scene or object using standard polygon modeling tools: extrude, path extrude, bevel tool, split polygon, mirror object, merge objects, snap and pin primitive tools
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Capture textures per face, or unfolded single textures
REALVIZ ImageModeler 4 Capture textures per face, or unfolded single textures Texture a model
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Export camera, objects and textures to your favorite 3D application
REALVIZ ImageModeler 5 Export camera, objects and textures to your favorite 3D application Export a model
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ERDAS Stereo Analyst
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Challenges Automatic scene segmentation Complex scenes eg. forests
Non-static scenes Inaccuracies in source photos Real imagery/computer vision problems Camera pose hard to get Depth even harder to get Data Size may be huge Changes Difficult lights, geometry, etc.
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Summary Overall… exciting developments and much more potential for Image-based modeling, rendering and lighting.
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Sources http://i31www.ira.uka.de/~oel/ibmr-focus/
3D modeling from images tutorial ERDAS Products REALVIZ ImageModeller
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