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User-System Interaction - program overview - Prof. dr. Matthias Rauterberg Stan Ackermans Institute, USI Design Program TU/e Technical University of Eindhoven.

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Presentation on theme: "User-System Interaction - program overview - Prof. dr. Matthias Rauterberg Stan Ackermans Institute, USI Design Program TU/e Technical University of Eindhoven."— Presentation transcript:

1 User-System Interaction - program overview - Prof. dr. Matthias Rauterberg Stan Ackermans Institute, USI Design Program TU/e Technical University of Eindhoven

2 © M. RauterbergTechnical University of Eindhoven2/20

3 © M. RauterbergTechnical University of Eindhoven3/20

4 © M. RauterbergTechnical University of Eindhoven4/20 The Basic Triangle: T-U-S user-oriented requirement analysis –know the user –describe the context of use –analyze the user‘s tasks –decide for user-system function allocation usersystem task(s) training usability task design qualificationfunctionality automation

5 © M. RauterbergTechnical University of Eindhoven5/20 What is User-System Interaction about? system user Working domain Working system Goal: Actual Performance => Desired Performance

6 © M. RauterbergTechnical University of Eindhoven6/20 Interface Design or Interaction Design? userinteractionsystem

7 © M. RauterbergTechnical University of Eindhoven7/20 Challenges of USI design userinteractionsystem cognitionperception emotionaction architecturefunctionality input/outputdata structure effectiveness efficiency satisfaction ?

8 © M. RauterbergTechnical University of Eindhoven8/20 What is User-Centered Design?...based on expertise: –state-of-the-art knowledge for the design –linear product life cycle...based on participation: –multidisciplinary teams including end-user involvement in design and evaluation –iterative cyclic product life cycle “PUSH approach” “PULL approach”

9 © M. RauterbergTechnical University of Eindhoven9/20 From Problem to Solution or the other way round? PULLPUSH Leads to Set of possible technical solutions Set of real customer requirements

10 © M. RauterbergTechnical University of Eindhoven10/20 How to maximize the match? Set of possible technical solutions Set of real customer requirements Without user-centered design With user-centered design

11 © M. RauterbergTechnical University of Eindhoven11/20 requirements design implementation evaluation Begin End 2 3 4 concept formulation technical analysis user task analysis business/ market analysis HW/SW design interaction design narrative design object/ space design platform prototype interaction prototype content prototype integration performance evaluation usability evaluation aesthetic evaluation 0 1 waterfall spiral cycle

12 © M. RauterbergTechnical University of Eindhoven12/20

13 © M. RauterbergTechnical University of Eindhoven13/20 implemented functions perceivable user interface forms DESIGNER intended semantic USER perceived semantic How to relate function and form, so that DMM == UMM ? DMM := designer’s mental modelUMM := user’s mental model

14 © M. RauterbergTechnical University of Eindhoven14/20 Two dimensions for interaction design [visual] feedback (FB) batchmenu interface MI direct manipulation DI command language CI low high low high interactive directness (ID) desktop style

15 © M. RauterbergTechnical University of Eindhoven15/20 Two Trends in User Interface Technology Mobile computing Ambient rooms and Cooperative buildings

16 © M. RauterbergTechnical University of Eindhoven16/20 Unsolved Research Problems wearable computingintelligent environments Penetration of the body space Penetration of the social space Isolation in immersive virtual worlds Privacy in augmented worlds

17 © M. RauterbergTechnical University of Eindhoven17/20 Trend in Interface Design

18 © M. RauterbergTechnical University of Eindhoven18/20 Design Metaphors Channel Tool Substitute long time ago2000 history

19 © M. RauterbergTechnical University of Eindhoven19/20 time 19002000 mechanical style electronic style mechatronic style

20 © M. RauterbergTechnical University of Eindhoven20/20 time 19002000 mechanical style electronic style mechatronic style active forms given forms (ubiquituous computing) channel forms (e.g. PC, TV, Radio, etc) connected forms (ambient intelligence) dedicated form (e.g. typewriter, etc)) Design trends


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