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Eirplay (c) 2009 Web 2.0 and Games www.eirplaymedia.com The contents of this plan are confidential and are not to be reproduced with express written consent.
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Eirplay (c) 2009 Web 2.0 Web 2.0 refers to a perceived second generation of web-based communities and hosted services — such as social-networking sites (MySpace, Facebook) — which facilitate collaboration and sharing between users. Although the term suggests a new version of the World Wide Web, it does not refer to an update to Web technical specifications, but to changes in the ways software developers and end-users use the web as a platform. Eric Schmidt's (CEO, Google) abridged slogan, don't fight the Internet, encompasses the essence of Web 2.0 — building applications and services around the unique features of the Internet, as opposed to building applications and expecting the Internet to suit as a platform (effectively "fighting the Internet").
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Eirplay (c) 2009 Web 2.0
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Eirplay (c) 2009 Web 2.0 Characteristics "Network as platform" — delivering (and allowing users to use) applications entirely through a browser. Users owning the data on a site and exercising control over that data. An architecture of participation that encourages users to add value to the application as they use it. A rich, interactive, user-friendly interface based on Ajax or similar frameworks. Some social-networking aspects.
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Eirplay (c) 2009 Web 2.0 Innovations Web-based applications and desktops Web protocols (XML, SOAP)
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Eirplay (c) 2009 Games Industry A ‘hits’ driven $30+bn plus media market Key Players Publishers Hardware Manufactures Developers Retailers Consumers Market segments Core gaming - PC, console, handheld, online Casual gaming - Web, mobile, PC
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Eirplay (c) 2009 Casual Games Deliberate move by the traditional games industry to expand the market Games for the mass market: older game players, female game players, non-technical game players New technologies allows games to be deployed on consumer devices such as PDAs, interactive TV and mobile phones Games types for newer devices; Word/puzzles, sports, licensed games (film/pop), location based
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Eirplay (c) 2009 Eirplay Media Games Online Marketing Target social networkers using Facebook & Twitter Deliver advertising messages Increase Web traffic Build online brand awareness Online Sales Increased traffic means higher cpm Long gameplay time = potential to cross sell other sites services Custom games allow sponsorship opportunities for advertisers
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Eirplay (c) 2009 Eirplay Media Games : Features Games for male and female game players Players spend on average 3 - 5 minutes per game Players often play games multiple times, building impression frequency Long life span, typically 6 to 12 months Small file size, suitable for broadband and dialup users
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Eirplay (c) 2009 Eirplay Media Games : Viral Widgets Our games can include your branding and links. Users can then upload your branded game to their social networking site ! Facebook MySpace
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Eirplay (c) 2009 Push Viral Games : The Push Bit… To spread the initial word about your game, Eirplay uploads the game to over 150 free gaming sites around the world. All linked back to your site !
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Eirplay (c) 2009 Eirplay: Online Business, Our experience Ireland – tradition in application and infrastructure technology Content – TV, Music, Film, Games. Difficult for Irish companies What is a good business person – a good sales person Build a good passionate team
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Eirplay (c) 2009 Eirplay Media For further information, contact bizdevteam@eirplaymedia.com
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