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Advanced Graphics, Overview Advanced Computer Graphics Overview
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Advanced Graphics, Overview Computer Graphics Definition: “combining hardware approaches with software algorithms to facilitate the manipulation of visual information.” Subareas: hardware and system architecture, image synthesis, animation, applications. 3D graphics main tasks: modeling, rendering, animation.
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Advanced Graphics, Overview Intro to Computer Graphics Hardware architecture: raster graphics, FB Graphics Standard:KGS, PHIGS, OpenGL Interaction 3D geometry and modeling Viewing Rasterization Image synthesis: illumination, shading We will review briefly the above, see textbook
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Advanced Graphics, Overview Graphics Pipeline Transformations and Coordinate Systems
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Advanced Graphics, Overview Advanced Computer Graphics Hierarchical modeling and Animation Texture, antialiasing 3D modeling with parametric surfaces Applications: visualization, virtual reality Physics based modeling 3D modeling: surfaces and shapes
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Advanced Graphics, Overview Polynocular Stereo From images to 3D points, and then…. to planar patches
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Advanced Graphics, Overview Surface Reconstruction and the Gauss map From patches to surface
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Advanced Graphics, Overview Recovering of Shapes
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Advanced Graphics, Overview TeleImmersion is the technology that enables remotely located users to share the same virtualized environment in real time
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Advanced Graphics, Overview TeleImmersion is the technology that enables remotely located users to share the same virtualized environment in real time
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Advanced Graphics, Overview Teleconferencing in 3D
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Advanced Graphics, Overview Review Review, Ch 1,2,4 in textbook, gloss over 3 Review, Red book Ch 1-2
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Advanced Graphics, Overview Review: General Purpose Graphics API for use in high level languages Appl.program ------- Graph.API ------- Graph.hardware Primitives and Attributes Geometric and modeling transformations Viewing transformations Hierarchical modeling and manipulation Raster (buffer) oriented transformations Control functions
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