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Disclaimer Viewer Discretion Is Advised
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Game Immersion The future of physics processing hardware
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Current Physics Calculation Physics calculated by system CPU –Lacking in floating point capabilities and memory bandwidth –Can handle about 1000 rigid bodies (Dual-core CPUs)
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Physics Processing Unit Dedicated card for physics processing –128MB of GDDR3 (High bandwidth graphics memory) –Works in tandem with CPU (AI calculations) and GPU (Graphics calculations)
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PPU - Cons Price –Add-on card –Very high end systems Limited support –Games must use Ageia’s PhysX software
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PPU - Pros Specially designed for physics calculation –Massive floating point capabilities and memory bandwidth –Can handle 32,000 rigid bodies Gaining support –Sony Playstation 3 –BioWare Eclipse Engine™ –Big game franchises –Cell Factor physics video
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Sources –http://www.gamedev.nethttp://www.gamedev.net –http://www.newegg.comhttp://www.newegg.com –http://www.gamesindustry.biz/content_page.php?aid=20924http://www.gamesindustry.biz/content_page.php?aid=20924 –http://www.blachford.info/computer/articles/PhysX1.htmlhttp://www.blachford.info/computer/articles/PhysX1.html –http://www.gametrailers.com/http://www.gametrailers.com/ Pictures (used without permission) courtesy of: –http://www.newegg.comhttp://www.newegg.com –http://www.ageia.comhttp://www.ageia.com –http://news.bbc.co.uk/http://news.bbc.co.uk/ –http://www.amazon.comhttp://www.amazon.com
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