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Living Globe Creating the illusion of dynamic textures on a spherical object.

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Presentation on theme: "Living Globe Creating the illusion of dynamic textures on a spherical object."— Presentation transcript:

1 Living Globe Creating the illusion of dynamic textures on a spherical object

2 Origins of Design Concept Interest in 3D modelling & texturing, and how to bring it into the real world Use of projectors as more than just a rectangular display medium xBlocks Shaderlamps Dynamic ShaderlampsShaderlamps BeHere Omniglobe Office of the Future

3 Background Reading Shader Lamps: Animating Real Objects with Image-Based Illumination - R.Raskar, Kok-Lim Low, Greg Welch Dynamic Shader Lamps : Painting on Movable Objects – R.Raskar, D.Bandyopadhyay, H.Fuchs Projector-based Three Dimensional Graphics - R.Raskar 2002 The Office of the Future: A Unified Approach to Image-Based Modeling and Spatially Immersive Displays – R.Raskar, G.Welch, M.Cutts, A.Lake, L.Stesin,H.Fuchs Cartoon Dioramas in Motion – R.Raskar, R.Ziegler T.Willwacher Direct Rotational Interaction With a Spherical Projection – S.Kettner, C.Madden, R.Ziegler

4 Empirical Work - interviews, observations, etc. Researching similar projects Interviews of class mates Threads and conversations on maxforums.org Early Prototypes Studying the Shaderlamps project Ronan Tighe Thesis

5 Projector Shaderlamps, Ramesh Raskar A light projector is a 3D perspective projection device. Using an analytical projection model, e.g. a pin-hole model, various projector-based problems can be recast. Traditionally, a light projector is treated like any other two- dimensional display device e.g. a CRT or a LCD screen to create flat and usually rectangular images. The work exploits the notion of projector as dual of a camera. This leads to new research directions in Computer Vision and Image- based Rendering

6 Textures & Materials Replace an object’s normal texture with a new projected skin Ability of the skin to move, transform, morph, etc. Create an illusion of a living material Dynamically adjust to the environment and interact with and respond to a user

7 Objects and Surfaces Real Physical objects Replace an object’s real texture Preserve its form Illusion that the object is something more than what meets the eye… Give life to the object – Wall Prototype

8 illusions Normal grey vase could look like a Ming vase Extra Window or door – interior design Stereoscopic display – Texture itself looks 3D when viewed through Colour Anaglyph glassesStereoscopic display Transparency – Chameleon the backgroundTransparency Illusion that the object is spinning/changing/moving created only by the animated texture. see prototypeanimated prototype

9 Sphere Challenging – to texture & project on Viewable from all angles Approachable from all angles Allows for the most interaction Novel and interesting

10 Reflection, Reaction Interaction Dual state textures react to sensor feedback Reflection mode – response to its environment Reaction mode – response to user interaction

11 Reflection Mode Reflects the environment the object lives in Relatively smooth texture transitions – ebbs & flows, gradual Sensors: –Temperature –Light –Sound –Time –Oxygen Relatively Passive Could also reflect another environment

12 Reaction Mode Reacts to the users actions Sensors: –TouchTouch –Movement –Gesture –Proximity –Vibration –Sound Much more dynamic and rapidly changing

13 Two Main ideas Earth’s evolution projected onto a sphereEarth’s evolution –continents drift, ocean currents, mountains rise, etc. Weather ball –Outside weather conditions projected onto a sphere or hemisphere –Portrayed in an abstract way, not video feeds Both ideas could incorporate Reflection, Reaction interaction –Changes in colour, movement, speed, resolution, opacity(illusion) –Touch interaction could be amazing –Play around with illusions Other –Interior Design - changing a whole room –An xBlocks type game –Virtual pet living on an object

14 Hardware Requirements 5+ Projectors Large sphere 1m in diameter Grey Diffuse material to absorb light A base to place sphere on and hide the technology PC with enough video cards to output to the projectors Various sensors depending on what interactions will be possible

15 Software Requirements Depends on whether the textures will be pre-rendered or produced in real-time Pre-rendered –3D Studio Max –Adobe Premiere Real-time –OpenGL –Various Game engines –Director –MaxMSP & Jitter, PD & GEM Other –Resolume –Photoshop

16 Schedule

17 Major Concerns Finalizing a definite application Real-time vs. pre-rendered Complexity of the surface – flattening a sphere to a plane - distortion Technology Required Number of projectors needed Overlapping and aligning projector images Time

18 Issues for Discussion with Group Earth Evolving vs. Weather Ball Suggest other suitable objects? Which interactions would be most suitable? Touch, Gesture, Movement... Favourite textures? Textures you find interesting?


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