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Macromedia Flash” Workshop on “ Introduction to 29-Aug to 1-Sep 2004
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To provide you with an introduction to Flash as a Instructional multimedia authoring tool To give you hands on experience in producing an instructional animations and Interactivity To introduce you to basic action Scripting in Flash. and Of course to have a li’l bit of fun (unofficially) Goals of Workshop
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Jonathan Gay's in January of 1993 Flash is a vector-based animation software by Macromedia inc. Professional “Multimedia Authoring“ application The power of Flash lies in Design Graphics. Animations Sound, and Narration User interface elements. Interactivity. Action Scripting Web page development and Design. Instructional Multimedia What is Flash ?
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Flashs Early Interface
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Flash Sprites, when well designed, are a powerful to understanding non-quantitative information. Flash animations help students visualize difficult concepts It is an interactive tool that aids and supports step-by- step problem solving. Flash renders visual, representations that makes presentation aids visualization of concepts involving Motion. It adds the dimension of time to static two dimensional representations. Flash Sprites as Instructional Multimedia
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Image has been broken up into a grid recorded individually,as Sequence of pixel Easy to implement Works well for complex variations Not flexible Might need a lot of memory Usually problems when scaled Formats: BMP, GIF, JPEG, TIFF Raster and Vector Graphics Raster graphics
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Vector graphics Image is described as a series of lines or shapes Works well for line art (CAD applications) and images with simple shapes and are flexible Typically needs less memory Data: Instructions for drawing lines and filling shapes Example: <line startcoord="x,01 y,01" endcoord="x, 20 y, 20" thickness="3" Scalable, versatile Raster and Vector Graphics
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Raster and Vector Graphics
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Flash Interface
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Flash Illustration Tools
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Flash Timeline
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Flash Timeline
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Flash Window Palettes Dockers
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Flash Action Script Console
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Flash Shapes and Objects
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Complex Shapes and Objects
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Time Line and FPS (Frames Per Second) Flash Animation Concepts 1 510 11 15
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Flash Smart Animation Technology Motion Tweening using Key Frames Motion Through Action Scripting Motion on Path Shape Tweening Masking
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1 2 3 4 Flash Smart Animation Technology Motion Tweening using Key Frames 1 510 11 15
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Flash Smart Animation Technology (x,y) (x 3,y 3 ) (x 2,y 2 ) (x 1,y 1 ) Motion using Key Action Frames 1 510 11 15
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Start Flash Smart Animation Technology Finish Motion using Key Guided Path 1 510 11 15
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Shape Tweening Flash Smart Animation Technology
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Masking
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Thank You
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