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Introduction Illustration Techniques Automatic Shading Model Conclusion and Future work Demo
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Method to automate some technical illustration conventions. Technical illustrations: in textbooks, reference books, manuals i.e. a car owner’s manual. Method: a shading algorithm based on edges, highlighting and cool-to-warm tones.
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Communication of geometry and form is more important than aesthetics or realism. Edge lines are usually emphasized. Important three-dimensional properties are preserved while extraneous detail is diminished. Shadows are usually not included Only one light is usually used
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Observed illustration characteristics: › edge lines, the set containing surface boundaries, silhouettes, and discontinuities, are drawn with black curves. › objects are shaded with intensities far from black or white with warmth or coolness of color indicative of surface normal; › a single light source provides white highlights. › shadowing is not shown.
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Subjects can infer at least as much geometric information from edge lines in drawn images verses shaded or textured images. Hue changes are used to indicate surface orientation rather than reflectance.
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Automate the mentioned illustration characteristics. › Edge lines are drawn in black (mention in other paper) › Highlights are drawn using traditional term from the Phong shading model. › Shade the surfaces of objects
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Traditional diffuse shading method calculates luminance as follows: Tone-based shading Shading metal Objects
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kd = 1, ka = 0 The image hides shape and material information in the dark regions.
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Additional information can be provided by highlights (direction of light) and edge lines (divisions). Image produced by adjusting kd and ka
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Combining the shaded and illustrated model. Poor image and loss of detail, not automated.
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Tones : color scales created by adding grey to a certain color. Tones are important to illustration, especially when restricted to a limited luminance range. Temperature : used to give depth cue. Warm colors advance, cool colors recede. › Warm – red, orange, yellow › Cool – blue, violate, and green › Temperate – red-violets, red-greens
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Tone for a pure red object: sum blue-to- yellow and dark-to-red to tone.
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Generalize the classic shading model to experiment with tones using the cosine term: Use blue and yellow as two temperature extremes:
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Combining luminance shift (traditional shading), tone and temperature based shading. b = 0.4, y = 0.4, = 0.2, and = 0.6
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The different values of b and y determine the strength of the overall temperature shift, where as alpha and beta determine the prominence of the object color, and the strength of the luminance shift. b = 0.55, y = 0.3, = 0.25, and = 0.5
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Technical illustrators use a different technique to communicate whether or not an object is metal. Illustrators represent a metallic surface by alternating dark and light bands. Method: map a set of twenty stripes of varying intensity along the parametric axis of maximum curvature.
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Phong vs metal-shading
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metal-shading with edge and cool-to-warm shift
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An automated technical illustration method is presented using edge lines, highlighting, color-shifts and metal- shading. Improvements in illustration rules Automate other illustration forms Interactive illustration
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