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CSE115: Introduction to Computer Science I Dr. Carl Alphonce 219 Bell Hall 645-4739 alphonce@buffalo.edu 1
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Agenda Announcements –Cell phones off & name signs out –Web-CAT: back up, lab 1 Next week –No new lab, but… hand in lab 1 and do exercises –Monday: review and Q&A –Wednesday: first exam Today –variables –terminology –maybe class definitions
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Last time we saw… –how to instantiate a class to create an object new example1.Terrarium() –how to call a method on a newly created object: new example1.Terrarium().add(new example1.Caterpillar())
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How do we make the Caterpillar move? We call “start()” on the Caterpillar. How do we do this? Can we write the following? new example1.Terrarium().add(new example1.Caterpillar()) new example1.Caterpillar().start() We can, but it won’t do what we want. Q: what happens?
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A: Two example1.Caterpillar objects are created. –One is placed in the example1.Terrarium, and is NOT “started”. –The other is NOT put into the example1.Terrarium, but is “started”. We cannot refer to the Caterpillar we added to the Terrarium, because: –we have no reference to it after adding it. The value of an expression is lost if it is not –used right away, or –remembered.
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We want to write something like this: t. add( c ) c. start() (notice ‘c’ used in two places) To do this, we need a variable
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A variable is: (at its most basic) a storage location in memory for example, location 120: 116 117 118 119 120 121 122 123 124 space for a variable
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A variable has: a name a location a type a value a scope a lifetime in the HLL (Java) in memory representation scheme/size contents We’ll discuss these later
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Why are types important? Recall the discussion from early in the semester about how to interpret a string like “01001101” – the proper interpretation depends on the encoding scheme (e.g. two’s complement or IEEE754) The type of a variable tells the compiler, among other things, which encoding schemed to use to read/write data from/to the variable. It also tells us what methods we can call.
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Why are names important? The location of a variable in memory is not known until runtime. The name of a variable allows us to refer to the variable without knowing where in memory the variable might end up. Names make programs easier to write and to read/understand.
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Variable declaration A variable declaration consists of two basic things: –the type of the variable –the name of the variable Java insists that all variables be declared before use (not all languages require this).
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The variable declaration Consists minimally of: type & name What is a type? A class is a type. –Remember: objects are instantiated from classes. Examples of variable declarations: example1.Terrariumt; example1.Caterpillar c;
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Naming conventions CamelCase ( camel hump at start of each word ) –lower case letter to start –letter or digit follows –each new word, except first, capitalized Examples: t myTerrarium theVeryHungryCaterpillar
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Syntax (a little more formal) variable declarations appear in many places in Java programs a variable declaration in Java –ALWAYS has: type identifer In our example –type identifier ; –semicolon is a terminator
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We have a variable… … so now what? After we declare a variable, we need to assign a value to it. We do that using an assignment statement. Unlike an expression, a statement has no value.
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assignment statement variable = expression ; ‘=’ is the ASSIGNMENT OPERATOR Example: t = new example1.Terrarium();
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Syntax example1.Terrarium t; t = new example1.Terrarium(); example1.Caterpillar c; c = new example1.Caterpillar(); t.add(c); c.start();
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Live demo in DrJava Created two example1.Caterpillar objects: –each has the same: set of properties (e.g. location, direction, color) set of capabilities (we only saw “start()”) –each has its own: values for its properties; Caterpillars… –…are at distinct locations –…move independently of each other –…happen to have the same color (green)
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116 117 118 119 120 121 122 123 124 available 112 available 108 available used 107 108 109 110 111 112 113 114 115 used Terrarium object Caterpillar object available
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Object diagram (corresponding to memory diagram on previous slide) example1.Terrarium example1.Caterpillar t c Boxes denote variables Ovals denote objects Arrows denote references This diagram is an abstraction of the one on the previous slide: it ignores irrelevant details, such as the addresses and sizes of the two objects being shown. An abstraction is thus a simplification.
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