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CSE115: Introduction to Computer Science I Dr. Carl Alphonce 219 Bell Hall 645-4739 alphonce@buffalo.edu 1
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Announcements Exam 2 in a week and a half (10/21) Exam 1 solution will be posted today Installation session –next week (10/13 and 10/14) –will send e-mail with details
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Agenda association relationship –constructor form –accessor/mutator form –variation on a theme capture the domain
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Revisiting Clifford
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Another relationship One collar for its life…? A dog has-a tail; the tail is a part of the dog. We need something different to model the relationship between a dog and a collar.
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Association No necessary lifetime link Two implementations: –The first is very similar to composition, but differs in one crucial respect: where the target class is instantiated. –The second, which decouples lifetimes completely, is a bit more complex but also more flexible.
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Revisiting Clifford Dog-Tail relationship is COMPOSITION –Dog takes responsibility for creating a Tail Dog-Collar relationship is ASSOCIATION –Dog takes NO responsibility for creating Collar
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First implementation 3 changes to source class: 1.Declaration of instance variable 2.Assignment of existing instance to the instance variable 3.Parameter of constructor is of same type as instance variable 1 2 3
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Dog – Collar example in Java public class Dog { private Collar _collar; public Dog(Collar collar) { _collar = collar; } 1 2 3
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UML See Eclipse example
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Essence of association one object can communicate with another object there is no necessary lifetime link between the two objects the objects in the relationship can change over time
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Lifetime issue in constructor implementation the source class (Dog) does not create an instance of the target (Collar) class there is a lifetime dependency: the target (Collar) object must exist before the source (Dog) object can be created: – a Collar object must be provided in the constructor of the Dog object.
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This occurs in this particular implementation of the relationship, but is not an essential characteristic of the relationship. Lifetime issue (continued)
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Changing a property value We want to be able to set a new value for the property (e.g. give Clifford a new collar). How can we do that? –Using a “mutator” method.
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Association relationship (take 2) We’ve seen one implementation of “knows a”: public class Dog { private Collar _collar; public Dog(Collar collar) { _collar = collar; } Now we will see a more flexible implementation.
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Association via constructor and mutator method public class Dog { private Collar _collar; public Dog(Collar c) { _collar = c; } public void setCollar(Collar c) { _collar = c; }
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Constructor/mutator similarity Similarity: both set the value of the instance variable. Difference: constructor sets value when Dog object is created mutator changes the value at some later point in time public class Dog { private Collar _collar; public Dog(Collar c) { _collar = c; } public void setCollar(Collar c) { _collar = c; }
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Retrieving a property value Suppose an object wants to let other objects know the value of one of its properties? How can we do that? –We can define an “accessor” method.
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accessor method public class Dog { private Collar _collar; public Dog(Collar collar) { _collar = collar; } public void setCollar(Collar collar) { _collar = collar; } public Collar getCollar() { return _collar; }
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accessor/mutator differences in function public void setCollar(Collar collar){ _collar = collar; } public Collar getCollar() { return _collar; } Information flowing in to method Information flowing out from method
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public void setCollar (Collar collar) a.c.m. r.t.s. name parameter list public Collar getCollar () a.c.m. r.t.s. name parameter list a.c.m. = access control modifier r.t.s. = return type specification void = no value is returned by method (note difference with constructors: no r.t.s.) accessor/mutator differences in form
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Shape s1 = new Shape(java.awt.Color.BLUE); Shape s2 = new Shape(java.awt.Color.RED); Example 1 s1 Shape _color s2 BLUE Shape _color RED
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Shape s1 = new Shape(java.awt.Color.BLUE); Shape s2 = new Shape(java.awt.Color.RED); s2.setColor(s1.getColor()); Example 1 s1 Shape _color s2 BLUE Shape _color RED
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Dog s1 = new Dog(new Collar()); Dog s2 = new Dog(new Collar()); Example 2 s1 Dog _collar s2 Dog _collar
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Dog s1 = new Dog(new Collar()); Dog s2 = new Dog(new Collar()); s2.setCollar(s1.getCollar()); Example 2 s1 Dog _collar s2 Dog _collar ???
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What could we do instead?
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