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By: Albert Lai, Co-Founder/President, Kontagent
A.R.M Metrics Framework SE7EN Deadly Social Game Metrics By: Albert Lai, Co-Founder/President, Kontagent
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INTRO: Select Customer List And Hundreds More…
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Jan. 2009 Jan-2010 Jan-2011
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Most Broadly Used Social Analytics by Developers
INTRO: Most Broadly Used Social Analytics by Developers Facebook Funded & Leading App Analytics Platform Social Gaming Focused End-to-End Analytics Suite Ad Tracker, Viral Testing, Events, Funnels, V.Currency Used by Majority the World’s Largest Game Publishers
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People Not Pages “WEB ANALYTICS” = PAGES “SOCIAL ANALYTICS” = PEOPLE
INTRO: People Not Pages OLD SCHOOL: “WEB ANALYTICS” = PAGES NEW SCHOOL: “SOCIAL ANALYTICS” = PEOPLE PAGE VIEWS EVENTS FRIEND GRAPH & INFLUENCE MAP AGE & GENDER & LOCATION COOKIE/IP ADDRESS ADDRESS SESSION TIME VIRAL PROFILE
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Kontagent Analytics Suite
ABOUT US: End to End Social Analytics Platform Kontagent Analytics Suite Increase Testing Velocity -> Faster Iterations -> Faster User Growth -> Improved Profits
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The Social Web
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“Web 2.0.11” ABOUT US: WEB 2.0 SOCIAL WEB WEB 2.0 SOCIAL WEB Sign In:
Single Sign-On (MS Passport) Social Sign-In (FB Connect) Discovery: Search Shared Distribution: Aggregation Viral Analytics: Pages Users Optimization: Data-Sampling OK Need Per User Data Single Sign-On (MS Passport) Social Sign-In (FB Connect) Sign-In Discovery: Search Shared Distribution: Aggregation Viral Analytics: Pages Users z Optimization: Data-Sampling OK Need Per User Data
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Future of Discovery and Distribution
ABOUT US: Future of Discovery and Distribution VIRALITY: DRIVES DISCOVERY + ADOPTION PHISICAL PHYSICAL DIGITAL DIGITAL SOCIAL SOCIAL Buy: Shelf Space (Best Buy) Sell: Shrink Wrap Software Dev. Cycles: Yearly Methods: Pre-Planned Competitive Advantages: Scale Buy: Shelf Space (Best Buy) Sell: Shrink Wrap (Flight Simulator) Dev. Cycles: Yearly Methodes: Pre-Planned Primary Competitive Advantages: Scale Buy: Traffic/Portal (Yahoo) Sell: Ads, Downloads, Subs Dev. Cycles: Months Methods: Agile/Iterative Competitive Advantages: Aggregation Buy: Traffic/Portal (Yahoo) Sell: Ads, Downloads, Subs Dev. Cycles: Months Methodes: Agile/Iterative Primary Competitive Advantages: Aggregation Buy: Viral Tools & Installs Sell: Virtual Goods Dev. Cycles: Hours Methods: Data-Driven Competitive Advantages: Viral Data Insights Buy: Viral Tools & Installs Sell: Virtual Goods Dev. Cycles: Hours Methodes: Data-Driven Primary Competitive Advantages: Viral Data Insights
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Viral Loops vs. Engagement Loops
INTRO: Viral Loops vs. Engagement Loops Viral Loop Engagement Loop Existing User New User Existing User Existing User
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The ARM Funnel
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Acquisition, Retention & Monetization
ARM Model: Acquisition, Retention & Monetization ACQUISITION RETENTION MONETIZATION
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Mature Game Development
Framework: Lifecycle Metrics and the ARM Funnel SOCIAL GAME LIFECYCLE Early Game Development Mid Game Development Mature Game Development USER LIFECYCLE WEB 2.0 SOCIAL WEB Single Sign-On (MS Passport) Social Sign-In (FB Connect) ACQUISITION x Search Shared RETENTION Aggregation MONETIZATION z
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A R M 7 Deadly Metrics of the ARM Funnel Framework:
SOCIAL GAME LIFECYCLE Early Game Development Mid Game Development Mature Game Development WEB 2.0 SOCIAL WEB Single Sign-On (MS Passport) Social Sign-In (FB Connect) Traffic Virality Engagement Retention Revenue / LTV x METRICS A Search Shared R Aggregation M 1 Day/Wk Cohort Retention CAC ARPU & ARPPU 1 2 K-Factor 3 Sessions/User & Avg. Session Length 4 6 Avg. LT of a User 5 7 % Paying Users K-LTV
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The 7 Deadly Social Metrics
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1 ACQUISITION > CAC (Customer Acquisition Cost) ARM Metric #1
Trending: Up Typical: $1- $3 Measure: Traffic K-Factor Traffic X-Day Retention Traffic ARPU CPM/CPC/CPI Action: A/B Test: Creative, Targeting, Source Leverage X-Promotion - Display / Big Brand ads pushing up cost of inventory - CPIs moving to multi-$ - cross promotion becomes more powerful - IP/licence becomes more important
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2 ACQUISITION > k-factor ARM Metric #2 Trending: Flat to down
Typical: Overall K-Factor Invite CTR: 10-20% Measure: AKA: Viral Loop Avg. Branching Factor Msg/User * CTR Action: A/B Test Content A/B Test Flow/Timing - Display / Big Brand ads pushing up cost of inventory - CPIs moving to multi-$ - cross promotion becomes more powerful - IP/licence becomes more important
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3 RETENTION > Sessions/User & Avg. session length ARM Metric #3
TRENDING: Flat to Up TYPICAL: Mins: 10+ Sessions/User: Day 1 Retention: 10-35% MEASURE: “User Activation” Visits / User / Day Time Spent Per Visit ACTIONS: Funnel Test Activation Test Visit Freq. Vs. Time Spent - Display / Big Brand ads pushing up cost of inventory - CPIs moving to multi-$ - cross promotion becomes more powerful - IP/licence becomes more important
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4 RETENTION > 1 Day + 1 Week Retention ARM Metric #4 Trending: Up
Typical: D1: 25-30% W1: 10-15% Measure: Ideally Cohorted Careful Mixing New & Old Users Action: A/B Test Game Mechanics A/B Test Flow / Funnels - Display / Big Brand ads pushing up cost of inventory - CPIs moving to multi-$ - cross promotion becomes more powerful - IP/licence becomes more important
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5 RETENTION > avg. lifetime per user ARM Metric #5 Trending: Up
Typical: Depends Measure: Engagement Loop Decay Rate / Half Life Action: Test Game Dynamic as it Relates to The - Display / Big Brand ads pushing up cost of inventory - CPIs moving to multi-$ - cross promotion becomes more powerful - IP/licence becomes more important
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6 Monetization > ARPU, ARPPU ARM Metric #6 Trending: Up Typical:
Measure: Revenue / DAU # Transactions /DAU $ Transactions Action: A/B Test Item Pricing A/B Test Flow/Timing Track Sources/Sinks - Display / Big Brand ads pushing up cost of inventory - CPIs moving to multi-$ - cross promotion becomes more powerful - IP/licence becomes more important
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7 Monetization > % Paying Users ARM Metric #7 Trending: Up Typical:
1-3% Measure: Demographics of Paying Users Action: Watch Demo & Traffic Source Loop Data back to Ad Targeting - Display / Big Brand ads pushing up cost of inventory - CPIs moving to multi-$ - cross promotion becomes more powerful - IP/licence becomes more important
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KLTV KLTV > Viral Life Time Value ARM Metric Virality
(branching Factor): [1/(1-k)] X arpu: [ARPU per Day] retention: [Avg. # of Days Engaged] - Display / Big Brand ads pushing up cost of inventory - CPIs moving to multi-$ - cross promotion becomes more powerful - IP/licence becomes more important
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A R M 7 Deadly Metrics of the ARM Funnel Framework:
SOCIAL GAME LIFECYCLE Early Game Development Mid Game Development Mature Game Development WEB 2.0 SOCIAL WEB Single Sign-On (MS Passport) Social Sign-In (FB Connect) Traffic Virality Engagement Retention Revenue / LTV x METRICS A Search Shared R Aggregation M 1 Day/Wk Cohort Retention CAC ARPU & ARPPU 1 2 K-Factor 3 Sessions/User & Avg. Session Length 4 6 Avg. LT of a User 5 7 % Paying Users K-LTV
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See the 7 Deadly Social Metrics in Action
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Contacts Kontagent 55 Hawthorne Street Suite 610 San Francisco, CA
94105 Tel: 1 (415) kontagent.com kontagent.com
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