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Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup Ville H. Tuulos, J¨urgen Scheible, and Heli Nyholm Arjun Bir Singh.

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Presentation on theme: "Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup Ville H. Tuulos, J¨urgen Scheible, and Heli Nyholm Arjun Bir Singh."— Presentation transcript:

1 Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup Ville H. Tuulos, J¨urgen Scheible, and Heli Nyholm Arjun Bir Singh

2 OUTLINE o Introduction o Prior Work o Game Design (Gameplay) o Game Design (Rationale) o Implementation o Experience o Conclusion o Comments o References

3 Introduction – Manhattan Story Mashup o Come Out & Play Festival SensorPlanet Project  Mobile phone-centric sensing o Interactive Storytelling Mash up stories – web players Shoot a photo – street players Keyword-photo pair validation – street players Story Display – moderator o Understanding pervasive applications

4 Prior Work o Pirates o PhotoPhone Enviornment Story – teller you’re so full o Can You See Me Now o Uncle Roy All Around You

5 Game Design (Gameplay) Gameplay

6 Game Design (Rationale) o Satisfying, enjoyable and a creative experience o Surprise, playability, social actability, transparency o Speak the users’ language o Where am I?, What’s here?, Where can I go? o Will users know what to do?, Will users see how to do it?, Will users understand from feedback whether the action was correct or not? o Why should I join this community?, What are the rules?, Can I do what I want to do easily?, Can I express myself as I wish?

7 Game Design Rationale (Contd..) Initial mobile client UI screen mock-ups

8 Implementation o Storytelling Tool Creation of a story through sentences Dubious or nonsensical sentence detection and removal Tokenization of sentences Storytelling tool in the web

9 Implementation (Contd..) o Mobile Client Implemented in Python Consists of 3 modes  Keyword selection mode  Shooting mode  Guessing mode Player statistics and photo gallery Keyword selection & shooting mode Player statistics & gallery views

10 Implementation (Contd..) o Large Public Display Moderator filtering Motivational aspect

11 Experience o 184 players, 3142 photos and 4529 guesses o Fair gameplay o Moderate difficulty o Motivation o Engaging o Correlation between scoring and actions

12 Experience (Contd..)

13 o Photos Creativity  Acting out publicly  Blur or shake the photo o Web Time-scale difference between the web and the physical world Difference in the web and mobile user base o Questionnaire User experience evaluation

14 Experience (Contd..) Usability ratings by mobile players Ratings regarding the mobile and the web as a joint system

15 Conclusion o MSM success Lazy shooting Ambiguity Teamplay Speed Integrated Game-Flow o MSM Concerns Time and Web Scalability Duration Adaptability

16 Comments o Iterative design techniques yield a good result o Seamless collaboration between virtual and physical space o Pervasive computing for recreational purposes o Certain incentives should be used to encourage more web players

17 References o www.storymashup.org o www.uncleroyallaroundyou.co.uk o www.canyouseemenow.co.uk o PhotoPhone Entertainment by Johan Thoresson o Pirates: Proximity-Triggered Interaction in a Multi- Player Game by Jennica Falk, Peter Ljungstrand, Staffan Björk, Rebecca Hansson

18 Thank You


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