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Writing for Games Lynne Hall, Susan Jones
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What we will look @ 1. Game Genres 2. Game Design Cycle 3. Early Days Techniques 4. Your Game
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Game Genres SimulationStrategyPuzzleAction SIMS 2 Ages of Empire Tetris World of Warcraft
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Game Design Cycle Testing Ideas Research Graphics Programming
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Ideas & Research (Writer) Very first ideas about what the game will be. Action? Strategy? Life-like? Sports … Research Has it been done before? Intuitively is it going to work?
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Concept Design (Graphic designer) Ideas turned into pictures “Concept Art”
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Modelling/Texturing (Graphic Designer) Levels and Characters modelled in 3D Pictures put on the models to make them more detailed.
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Programming (coders) Programmers (coders) write the software to make the graphics work together
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Testing (players) Testers play the game Look for problems (bugs) Make sure the game isn’t too easy or too hard
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Starting to create games Beginning to write
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Generating Ideas Who? Using what? About what? Morphological Analysis Sticky Notes Activity
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Creating Objectives Objective is always to create an enjoyable game that players want to play… What does winning mean? Needs Approach Benefits Competition Game Value Proposition Sticky Notes Activity
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Creating Worlds Set the scene… What are the key features of the world? Weather Geography Political Systems What happens in this world? War, chaos, harvesting crops, building cities… Who lives there? Personas What do they look like Creating models / diagrams / figures Why do they look like that?
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Examples of design
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Creating Storyboards Just like a comic strip Frames depicting What is happening in the game Main tasks and activities What players can do Does not have to be 2D… Link frames if part of a story line Storyboarding Activity
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Next Steps Work on your game ideas Provide them in a way that other people can understand Try your ideas out with players If they like it, keep going If they don’t work out why… Play games
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