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Problems with collision detection and path planning in Starcraft II By Bart van Greevenbroek Seminar Crowd Simulation
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Problems - Problem 1: when crowded, not many take the open alternate routes - Problem 2: no aerial collision -Problem 3: When landing, the Vikings just try to land in a radius around the selected point, no consideration is given to the multiple levels of elevation or group coherence. -Problem 4: Sometimes a unit will give up trying all together.
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Conclusions Some problems are caused by gameplay decisions Some are caused by situations that don’t occur often, and therefore not worthwile to put a lot of effort in to fix them. Some problems may be just plain overlooked
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