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Computer Game Development CSCE552 Spring 2011 By Jijun Tang.

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Presentation on theme: "Computer Game Development CSCE552 Spring 2011 By Jijun Tang."— Presentation transcript:

1 Computer Game Development CSCE552 Spring 2011 By Jijun Tang

2 People Instructor: Jijun Tang TA: None, the dept. is too poor to support one (unofficial TA: JJ) Room: 3A63 Email: jtang@cse.sc.edujtang@cse.sc.edu Phone: (803) 777-8923

3 Registration We have >30 people registered If you need to squeeze in, please send me an email The Windows lab may not accommodate all, so some please take your laptop during lab sessions

4 Web Site etc. www.cse.sc.edu/~jtang/CSE552S11 Will create a forum/group to share ideas and questions Will accept emails for questions and suggestions

5 Grading No exam One big project (70%):  Group of 4, you pick your own group.  Finish a 3D game using existing engines. any engine you like Recommending Unity3D  50% points for the programming part, including the final presentation  20% for intermediate presentations

6 Unity3D The desired engine is Unity3D How to find it: http://www.unity3d.com Features:  Free for normal use  Full engine with graphics, physics and sound  Based on C# or Javascript  Easy to develop and test  Cross-platform games including PC, iphone, android, and web player

7 Presentations 2 intermediate presentations:  1 st presentation is about the overall design, seek approval from the class  2 nd presentation is about the detailed design, check any missing part and discuss possible problems Final presentation will be an open demo  Good to show off  With food

8 Homework 25%, 6-7 homework total Some are simple, like doing a survey Some are complex, for example to create a flash game Graduate students are required to do more, so the homework questions for graduate students will be more difficult

9 Attendance Required Checked by in-class quiz (5%) Missing 3 quiz may result in a WF Some time may meet in the Windows lab, so please check

10 Groups 4 people (3-5 should be OK) You need to decide groups within this week, as well as group names, and brief game ideas It is important to exchange schedules so to make sure your group can have regular meetings Groups may fall apart, make it happen earlier so we have time to re-group

11 Introduce Yourself Now is the time to introduce yourself to the class  Department (if not CSCE)  Expertise  Rough schedule and time commitment  Desired types of games Come to the front one by one so other people can know you better

12 How to Form a Group Approach people after the class Tell people how good you are Do not be the last to join a group


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