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Pixar, renderman, & you BY: CAMERON BLASHKA HANNA PALMERTON
LOGAN WILKERSON
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What is animation? Any series of pictures interlaced with one another to simulate movement Cartoons, flip books, stop-motion, clay-mation CGI, computer-generated imagery, refers most commonly to 3D graphics created through the use of a computer
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A brief history The Soviet Union, the year 1968, and a kitty.
Programmed primarily by mathematicians and physicists Relied heavily on ASCII symbols Produced hundreds of paper frames, converted into film
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A brief history Use of computers becomes more recognized in the 1970’s
Early sci-fi movies starting using some wire-frame modeling Star Wars (1977), Wrath of Khan (1982) First solid 3D CGI movies, Tron (1982) and The Last Starfighter (1984) failed First successful photo-realistic CGI sequence in The Abyss (1989)
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pixar Started as a part of Lucasfilm (1979)
Pioneered nearly all CG techniques that are in use today The Adventures of Andre and Wally B. (1984)
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pixar Split off from Lucasfilm (1986), signed on with Disney (1991)
Grossed 2.5 billion from their next five animated films Fully acquired by Disney (2006) Pixar Studios Canada (2010)
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renderman An industry standard for digital 3D image creation
Developed and maintained by Pixar Studios Used in many film studios
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renderman Widely accessible API
Available for many 3D content creator software packages Known to be the leading CGI creation tool
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capabilities Hair Blur Displacement Dicing and Shading
Not post-processed Properly rendered, shaded, and blurred Blur Renders all objects with a previously determined blur setting used to distinguish different depths Displacement Changes levels of a plane Dicing and Shading Deals with ‘buckets’ of objects
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FURTHER READING & SOURCES
Kitty – First Computer Generated Image Sequence Renderman Timeline of Animation Technicial Introduction to Animation
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