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Introduction to Engineering Design

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Presentation on theme: "Introduction to Engineering Design"— Presentation transcript:

1 Introduction to Engineering Design
William Oakes, P.E.

2 Learning Objectives At the end of this session, you will be able to:
Describe design List at least three steps in the EPICS design process Identify resources to help with design

3 Design is… One of the activities of engineering. Design Development
Research Test Analysis Production Sales Technical Support Other Source: Oakes, Leone, and Gunn (2004). Engineering Your Future. Okemos, MI: Great Lakes Press.

4 Many definitions of design…
Design is art Design as problem solving Design activity as applying scientific knowledge Design is a social process in which individual object worlds interact, and design parameters are negotiated. Source: Dr. Robin Adams ENE 696G course notes

5 Crismond (2007) draws from many sources in his definition of design as “’goal-directed problem-solving activity’ (Archer, 1965) that initiates change in human-made things (Jones, 1992), and involves optimizing parameters (Matchett, 1968) and the balancing of trade-offs (AAAS, 2001) to meet targeted users needs (Gregory, 1966).” Source: Crismond, D. (2007). Contrasting strategies of beginning and informed designers: One representation of learning progressions in engineering design.

6 =====> The Design Process Design is done by many disciplines
Few Specifications Many Specifications Design Process Infinite Variety of Designs Most -----Least Influential Choices One Design =====> Design is done by many disciplines

7 Multiple Valid Solutions
Examples: Cell phones and Computers

8 Multiple Valid Solutions
Examples: Car models Aircraft Engines Spinner cone design optimizing on aerodynamics, inlet flow characteristics and ice shedding

9 EPICS Balance Service Learning
Service-learning is a balance of the learning of design and the service we contribute the communities through completed designs and support Service To our partners, meeting needs in the community Learning Becoming good designers, professionals & active citizens Complimentary goals that enhance each other

10 Many formal models for the design process
ME uses Ullman’s Model for Design The Mechanical Design Process, McGraw Hill, 1997, 2003 6 steps Engineering Your Future 10 steps Different Companies use different models They use a process EPICS teaches a model that fits our community-based design

11 EPICS Design Process Six Phases Problem Identification
Specification Development Conceptual Design Detailed Design Production Service/Maintenance Redesign or retirement

12 The EPICS Design Cycle Problem Identification Specification
Development Detailed Design Production Service Maintenance Redesign Retirement Problem Identification Conceptual Design Disposal

13 Take your list of service projects and share them in a small group
Categorize them into “design” and “not design” Be prepared to share you lists!

14 The EPICS Design Cycle Problem Identification Specification
Development Detailed Design Production Service Maintenance Redesign Retirement Problem Identification Conceptual Design Disposal

15 Human-Centered Design
Interactions with Stakeholders Prototypes/communications at all stages

16 EPICS Design Process Six Phases Problem Identification
Specification Development Conceptual Design Detailed Design Production Service/Maintenance Redesign or retirement

17 Problem Identification
Tasks – Identify problem Determine project objectives Determine motivation for project Identify outcomes or deliverables Determine duration of the project Identify community partner contact Deliverables - Project Charter

18 Example….Project Identification Phase
One of the deliverables is the Project Charter Description – Describe and summarize what you or your team will be doing. E.g., What is the problem that you will be solving and for whom? Objectives- List the project objectives. E.g., Why are you doing the project (i.e., what is the motivation or desired need for the project?)

19 Project Charter, continued
Outcomes or deliverables E.g., What are going to be the project results? Duration E.g., When will the project be started, and when will it meet the objectives and deliver the outcomes? Community Partners E.g., With whom are you serving on this project? Stakeholders E.g., Who will be affected by your project other than your customer?

20 Specification Development
Tasks Complete users and beneficiaries analysis Define the customer requirements Evaluate design constraints Develop engineering specifications Compare to benchmark products (prior art) Determine design targets

21 Specification Development
Deliverables- Project Specification Document Measureable specifications Mock-ups or rough prototypes to help narrow the specifications Interacting with the community partner User-centered, human-centered

22 Conceptual Design Task Complete Functional Decomposition of project
Complete Decision Matrix of requirements Define how users will interact with project Interacting with users and potential users Mock-ups and prototypes to test concepts Analyze/evaluate potential solutions Interacting with community partner (users) Choose best solution(s)

23 Conceptual Design Deliverables- Project Conceptual Design Report
Systems level design Details need to be designed Sketch/mock-up/prototype demonstrates concept

24 Detailed Design Tasks Complete top down specification/ bottom-up implementation Define components and freeze interfaces Analysis/evaluation of project, sub-modules and/or components More detailed prototyping/proof-of-concept of project, sub-modules and/or components Field test prototype/get feedback from users Complete DFMEA analysis of project Determine what user training is necessary

25 Detailed Design Deliverables Project Detailed Design Report
Full details of all parts Dimensions, sizes, all details Documentation of all parts Full prototype version of project

26 Production Phase Tasks Deliverables
Complete production version of the project Ready for the field and to be use by people Complete user manuals/training material Complete delivery review Deliverables Delivered project Project Delivery Report Delivery checklist User manuals

27 Service/Maintenance Phase
Tasks Evaluate performance of fielded project Determine what resources are necessary to support and maintain the project Deliverables Fielded Project Report Redesign or Retirement Decisions

28 The EPICS Design Cycle Problem Identification Specification
Development Detailed Design Production Service Maintenance Redesign Retirement Problem Identification Conceptual Design Disposal

29 Iterations in the Design Process
Specification Development Detailed Design Production Service Maintenance Redesign Retirement Problem Identification Conceptual Design Disposal

30 Iteration and Test Back to previous phase Go to next phase Generate
Ideas Define Measurable Specifications Implement Test Generate Ideas Define Measurable Specifications Implement Test

31 Iteration and testing Document Why advanced Why interated Prob ID
Spec Dev Con Des Det Des Prod Main and serv. Document Why advanced Why interated

32 Human-Centered Design
Tests are often done with stakeholders during the design process

33 Curriculum Diagram Figure 1 (DRAFT skeleton): EPICS Design Model
Exit 1: Problem Identification Rd. Exit 2: Specification Development Ave Road Exit 4: Detailed Design St. Exit 7: Retirement Rd.

34 Seeking and Selecting Diverge Seek Possibilities Problem
Identification Converge Narrow Choices Diverge Seek Possibilities Specification Development Converge Narrow Choices Diverge Seek Possibilities Conceptual Design Converge Narrow Choices Each phase of the design process requires creative solutions and has a divergent component where ideas are sought and a convergent component where options are selected

35 Why is design difficult?
Engages different types of thinking Requires designers to manage so many ideas and aspects Addresses different types of problems

36 Good design… Good designs involve diverse perspectives and expertise
IDEO – industry leader in design and innovation Design thinking is a crucial business asset—one that can, indeed, move a company forward and improve the bottom line. To optimize this impact, (we) advise thoughtfully structuring the innovation process. They stress working on projects that improve people’s lives.. - Ryan Jacoby and Diego Rodriguez, Innovation, Growth, and Getting to Where You Want to Go, Design Management Review Vol. 18 No. 1


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