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Xiaofeng Ren: Intel Labs Seattle Dieter Fox: UW and Intel Labs Seattle Kurt Konolige: Willow Garage Jana Kosecka: George Mason University
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9:00am - 09:10amWelcome 09:10am - 09:50amOverview and RGB-D Research at Intel Labs and UW D. Fox and X. Ren; University of Washington, Intel Labs Seattle 09:50am - 10:30amInvited Talk (Vision and Graphics) C. Theobalt; Max Planck Institute 10:30am - 11:00amSemantic Parsing in Indoor and Outdoor Scenes J. Kosecka; George Mason University 11:00am - 11:30amCoffee Break 11:30am - 11:50am3D Pose Estimation, Tracking and Model Learning of Articulated Objects from Dense Depth Video using Projected Texture Stereo J. Sturm, K. Konolige, C. Stachniss, W. Burgard; Univ. of Freiburg and Willow Garage 11:50am - 12:10pmLearning Deformable Object Models for Mobile Robot Navigation using Depth Cameras and a Manipulation Robot B. Frank, R. Schmedding, C. Stachniss, M. Teschner, W. Burgard; Univ. of Freiburg 12:10pm - 12:30pm3D Indoor Mapping for Micro-UAVs Using Hybrid Range Finders and Multi-Volume Occupancy Grids W. Morris, I. Dryanovski, J. Xiao; City College of New York 12:30pm - 01:40pmLunch Break 01:40pm - 02:20pmInvited Talk (Robotics and Vision) P. Newman; Oxford University 02:20pm - 03:00pm3D Modeling and Object Recognition at Willow Garage R. Rusu, K. Konolige; Willow Garage 03:00pm - 04:00pmPoster Session and Wrap-Up RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington2
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Dieter Fox Xiaofeng Ren Intel Labs Seattle University of Washington Department of Computer Science & Engineering
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington4 RGB-D: adding depth to color Dense 3D mapping Object recognition and modeling Discussion
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Panning 2D scanner, Velodyne, time of flight cameras, stereo Still very expensive, substantial engineering effort, not dense RSS RGB-D Workshop5Fox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington
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Soon we’ll have cheap depth cameras with high resolution and accuracy (>640x480, 30 Hz) Key industry drivers: Gaming, entertainment Two main techniques: Structured light with stereo Time of flight RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington6
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington7 Microsoft Natal promo video
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington8
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington9 RGB-D: adding depth to color Dense 3D mapping Object recognition and modeling Discussion
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Visual odometry via frame to frame matching Loop closure detection via 3D feature matching Optimization via TORO, SBA RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington10 [Henry-Herbst- Krainin-Ren-F]
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington11
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Standard point cloud ICP not robust enough Limited FOV, lack of features for data association Add sparse visual features (SIFT, Canny edges) Improved data association, might fail in dark areas RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington12 Point-to-plane Point-to-point Point-to-edge
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington13
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington14 Data processing: 4 frames / sec
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington15
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington16
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington17
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“Surface Elements” – circular disks representing local surface patches Introduced by graphics community [Pfister ‘00], [Habbecke ‘07], [Weise ‘09] 18RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington19
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington20 RGB-D: adding depth to color Dense 3D mapping Object recognition and modeling Discussion
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Enable robots to autonomously learn new objects Robot picks up objects and builds models of them Models can be shared among robots Models can contain meta data (where to find, how to grasp, material, what to do with it …) RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington21 [Krainin-Henry-Lai-Ren-F]
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Commonly used but requires high accuracy e.g. [Sato ‘97], [Kraft ’08] 22RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington23
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington24 Builds object model on-the-fly Jointly tracks hand and object ICP incorporates dense points, SIFT features, and color gradients
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25RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington26
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Switching Kalman filter Examining object Moving to or from table Grasping or releasing Between grasps Second grasp should be computed from partial model 27RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington28 159 objects 31 classes 12,554 video frames Shape based segmentation [Lai-Bo-Ren-F: RSS-09, IJRR-10]
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Learn local distance function for each object Sparsification via regularization RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington29
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RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington30 RGB-D: adding depth to color Dense 3D mapping Object recognition and modeling Discussion
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New breed of depth camera systems can have substantial impact on mapping (3D, semantic, …) navigation (collision avoidance, 3D path planning) manipulation (grasping, object recognition) human robot interaction (detect humans, gestures, …) Currently mostly constrained to indoors, but outdoors possible too RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington31
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Which problems become easy? Gesture recognition? Grasping? Segmentation? 3D mapping? Object modeling? Which problems become (more) tractable? Dense 3D mapping? Object recognition? What are the new research areas / opportunities generated by RGB-D? Graphics, visualization, tele-presence HRI, activity recognition RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington32
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What’s the best way to combine shape and color? depth just an additional dimension? interest points, feature descriptors, segmentation How to take advantage of geometric info? on top of, next to, supports, … Is depth always necessary? vision often seems more efficient can we use RGB-D to train fast RGB systems? RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington33
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Hardware: What can we expect in the near future? Real-time dense 3D reconstruction / mapping Representation: planes, meshes, surfels, geometric primitives, texture, articulation Registration: 3D points vs. visual features Semantic mapping / object recognition What does 3D add: interest points, feature descriptors, segmentation, spatial information Humans Detection, tracking, pose estimation Gesture and activity recognition RSS RGB-D WorkshopFox / Ren: RGB-D at Intel Labs Seattle and Univ. of Washington34
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Brian Ferris, Peter Henry, Evan Herbst, Jonathan Ko, Michael Krainin, Kevin Lai, Cynthia Matuszek Post-docs: Liefeng Bo, Marc Deisenroth Intel research: Matthai Philipose, Xiaofeng Ren, Josh Smith
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