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Vending Machine Specifications State Machine GUI Comments
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Implementing a vending machine using a Graphic User Interface and state machine. Adding in other physical vending machine ideas, hopefully: Exact Change? (Thank you, Karlis.) Sold Out? Any other ideas?
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Specific implementations › C# › Possibly XNA 3.5/4.0 (if I can learn it in time) › Prices for items will be relatively low so that there isn’t too much extra work for testing. (No one wants to click on a nickel for hours It could still later be changed to add more “expensive” items and more variety. (Although, in a GUI, physical space is at a premium.)
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Questions? Concerns? Any helpful ideas or concepts? What would you like me to add?
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