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is a term that applies to computer- simulated environments that can simulate places in the real world, as well as in imaginary worlds.
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forms of virtual reality › Most are visual › Some are displayed on computer screen or displays › some include sensory information Speakers Headphones
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Users can interact with a virtual environment or a virtual artifact either through the use of standard input devices such as: › a keyboard and mouse, › multimodal devices such as a wired glove › the Polhemus, and › omnidirectional treadmills.
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The stimulated environments in virtual reality are used in 2 main ways › Games › Training for combat
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Sound and sight have been capable of high quality stimulation. Sound is a stimulation they are working on. › This is going to help treat Post Traumatic Stress disorder in soldiers › In Japan they are working on an virtual odor that will attract customers to restaurants.
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Book states that virtual reality will lead to many changes in daily life › Techniques will be developed to influence human behavior Interpersonal communication Cognition
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Pygmalion's Spectacles by Stanley G. Weinbaum Simulacron-3, by Daniel F. Galouye Kilobyte by Piers Anthony
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Star Trek: The Animated Series The Deadly Assassin Red Dwarf The World
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Research fields in which virtual reality is being explored are › Physical medicine › Rehabilitation › Physical therapy › Occupational therapy Exposure therapy › Treats zoophobia and acrophobia with lifelike reality
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First man ever to create virtual reality works of art in the 1970s was David Em. Another virtual reality artist was Jeffery Shaw. His works included › Legible City (1989) › Virtual Museum (1991) › Golden Calf (1994).
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http://en.wikipedia.org/wiki/Virtual_reality
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