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Reconstructing Building Interiors from Images Yasutaka Furukawa Brian Curless Steven M. Seitz University of Washington, Seattle, USA 2011/01/16 蔡禹婷
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Outline Introduction Goal Challenges System pipeline Algorithmic details (technical contribution) Experimental Results Conclusion and future work Reference
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Outline Introduction Goal Challenges System pipeline Algorithmic details (technical contribution) Experimental Results Conclusion and future work Reference
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Reconstruction and Visualization of Architectural Scenes ◦ Semi-automatic(Manual ) Google Earth & Virtual Earth Façade : Building facade made for use as a real-time video game engine environment. Google Earth 4 Virtual Earth Aerial images ◦ Automatic Ground-level images Aerial images: A projected image which is "floating in air", and cannot be viewed normally.
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Reconstruction and Visualization of Architectural Scenes Difficulty ◦ Little attention paid to indoor scenes If you walk inside your home and take photographs, generating a compelling 3D reconstruction and visualization becomes much more difficult. Google Earth 4 Aerial images Virtual Earth ? ? ? ?
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Outline Introduction Goal Challenges System pipeline Algorithmic details (technical contribution) Experimental Results Conclusion and future work Reference
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Goal Fully automatic system for interiors / outdoors ◦ Reconstructs a simple 3D model from images ◦ Provides real-time interactive visualization
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Outline Introduction Goal Challenges System pipeline Algorithmic details (technical contribution) Experimental Results Conclusion and future work Reference
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Challenges Reconstruction ◦ Multi-view stereo (MVS) typically produces a dense model ◦ We want the model to be Simple for real-time interactive visualization of a large scene (e.g., a whole house) Accurate for high-quality image-based rendering Simple mode is effective for compelling visualization
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Challenges Indoor Reconstruction Texture-poor surfacesComplicated visibility Prevalence of thin structures (doors, walls, tables)
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Outline Introduction Goal Challenges System pipeline Algorithmic details (technical contribution) Experimental Results Conclusion and future work Reference
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System pipeline 3D reconstruction and visualization system for architectural scenes.
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System pipeline Image-based SFM MVS MWS Merging
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MVSImage-basedSFMMWSMerging System pipeline Image-based
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System pipeline Structure-from-Motion Bundler by Noah Snavely Structure from Motion for unordered image collections WEB: http://phototour.cs.washington.edu/bundler/ MVSImage-basedSFMMWSMerging
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System pipeline PMVS by Yasutaka Furukawa and Jean Ponce Patch-based Multi-View Stereo Software/ Multi-view Stereo MVSImage-basedSFMMWSMerging
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System pipeline Manhattan-world Stereo MVSImage-basedSFMMWSMerging
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System pipeline MVSImage-basedSFM Manhattan-world Stereo
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System pipeline Manhattan-world Stereo Result MVSImage-basedSFMMWSMerging
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System pipeline Axis-aligned depth map merging (Paper contribution) MVSImage-basedSFMMWSMerging
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Outline Introduction Goal Challenges System pipeline Algorithmic details (technical contribution) Experimental Results Conclusion and future work Reference
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Axis-aligned Depth-map Merging Basic framework is similar to volumetric MRF
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Axis-aligned Depth-map Merging Basic framework is similar to volumetric MRF
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Key Feature 1 - Penalty terms
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Binary penalty Binary encodes smoothness & data
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Key Feature 1 - Penalty terms Binary penalty Binary encodes smoothness & data Unary is often constant (inflation)
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Key Feature 1 - Penalty terms Binary penalty Binary encodes smoothness & data Unary is often constant (inflation) Weak regularization at interesting places Focus on a dense model
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Key Feature 1 - Penalty terms Binary penalty Binary encodes smoothness & data Unary is often constant (inflation) Weak regularization at interesting places Focus on a dense model We want a simple model
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Key Feature 1 - Penalty terms Binary penalty Binary encodes smoothness & data Unary is often constant (inflation)
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Key Feature 1 - Penalty terms Binary penalty Binary encodes smoothness & data Unary is often constant (inflation)
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Key Feature 1 - Penalty terms Unary encodes data Binary penalty Binary encodes smoothness & data Unary is often constant (inflation)
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Key Feature 1 - Penalty terms Binary is smoothness Unary encodes data Binary penalty Binary encodes smoothness & data Unary is often constant (inflation)
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Key Feature 1 - Penalty terms Regularization becomes weak Dense 3D model Regularization is data-independent Simpler 3D model Binary penalty
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Axis-aligned Depth-map Merging Align-voxel grid with the dominant axes
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Axis-aligned Depth-map Merging Align-voxel grid with the dominant axes Data term (unary)
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Axis-aligned Depth-map Merging Align voxel grid with the dominant axes Data term (unary)
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Axis-aligned Depth-map Merging Align voxel grid with the dominant axes Data term (unary)
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Axis-aligned Depth-map Merging Align voxel grid with the dominant axes Data term (unary) Smoothness (binary)
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Axis-aligned Depth-map Merging Align voxel grid with the dominant axes Data term (unary) Smoothness (binary)
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Axis-aligned Depth-map Merging Align voxel grid with the dominant axes Data term (unary) Smoothness (binary) Graph-cuts
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Key Feature 2 – Regularization For large scenes, data info are not complete Typical volumetric MRFs bias to general minimal surface We bias to piece-wise planar axis-aligned for architectural scenes
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Key Feature 2 – Regularization
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Same energy (ambiguous)
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Key Feature 2 – Regularization Same energy (ambiguous) Data penalty: 0
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Key Feature 2 – Regularization Same energy (ambiguous) Data penalty: 0 Smoothness penalty:Data penalty: 0 Smoothness penalty: 24Data penalty: 0
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Key Feature 2 – Regularization shrinkage
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Key Feature 2 – Regularization Axis-aligned neighborhood + Potts model Ambiguous Break ties with the minimum-volume solution Piece-wise planar axis-aligned model Axis-aligned neighborhood + Potts model Ambiguous Break ties with the minimum-volume solution Piece-wise planar axis-aligned model
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Key Feature 3 – Sub-voxel accuracy
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Summary of Depth-map Merging For a simple and axis-aligned model ◦ Explicit regularization in binary ◦ Axis-aligned neighborhood system & minimum-volume solution For an accurate model ◦ Sub-voxel refinement
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Outline Introduction Goal Challenges System pipeline Algorithmic details (technical contribution) Experimental Results Conclusion and future work Reference
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Experimental results Model complexity control with parameter
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Experimental results Qualitative comparisons with a state-of- the-art MVS approach on hall with the number of faces in parentheses.
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Experimental results Effects of the sub-voxel refinement procedure.
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Experimental results Effects of the minimum volume constraint.
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Experimental results Effects of the grid pruning on running time.
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Outline Introduction Goal Challenges System pipeline Algorithmic details (technical contribution) Experimental Results Conclusion and future work Reference
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Conclusion & Future Work Conclusion ◦ Fully automated 3D reconstruction/visualization system for architectural scenes ◦ Novel depth-map merging to produce piece- wise planar axis-aligned model with sub-voxel accuracy Future work ◦ Relax Manhattan-world assumption ◦ Larger scenes (e.g., a whole building)
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Outline Introduction Goal Challenges System pipeline Algorithmic details (technical contribution) Experimental Results Conclusion and future work Reference
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Reference N. Cornelis, B. Leibe, K. Cornelis, and L. V. Gool. 3d urban scene modeling integrating recognition and reconstruction. IJCV, 78(2-3):121–141, July 2008. L. Zebedin, J. Bauer, K. Karner, and H. Bischof. Fusion of feature- and area-based information for urban buildings modeling from aerial imagery. In ECCV, 2008.
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