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Lecture 2: Discovering what people can't tell you: Contextual Inquiry and Analysis Methodology Brad Myers 05-863 / 08-763 / 46-863: Introduction to Human.

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Presentation on theme: "Lecture 2: Discovering what people can't tell you: Contextual Inquiry and Analysis Methodology Brad Myers 05-863 / 08-763 / 46-863: Introduction to Human."— Presentation transcript:

1 Lecture 2: Discovering what people can't tell you: Contextual Inquiry and Analysis Methodology
Brad Myers / / : Introduction to Human Computer Interaction for Technology Executives Fall, 2010, Mini 2

2 Enrollment = 100 students! 94% Masters

3 Pick Devices for Assignments
Note about using your own company’s products OK, if can evaluate it with users for HW #1, and redesign for the rest of the HW’s But no sharing of projects – individual Random order for currently enrolled & wait-listed students Have choices from some distance and absent students, will go in order If late to class, go to end of the line

4 Some Usability Methods
Contextual Inquiry Contextual Analysis (Design) Paper prototypes Think-aloud protocols Heuristic Evaluation Affinity diagrams (WAAD) Personas Wizard of Oz Task analysis Cognitive Walkthrough KLM and GOMS (CogTool) Video prototyping Body storming Expert interviews Questionnaires Surveys Interaction Relabeling Log analysis Focus groups Card sorting Diary studies Improvisation Use cases Scenarios Cognitive Dimensions “Speed Dating”

5 Contextual Inquiry and Analysis/Design
One method for organizing the development process We teach it to our MS and BS students Seems to be very successful Hartson-Pyla text: Chapter 3,6 (doing things in a different order than text) Originally described in book: H. Beyer and K. Holtzblatt Contextual Design: Defining Customer-Centered Systems. San Francisco, CA:Morgan Kaufmann Publishers, Inc. ISBN: Another book (doesn’t work as well): K. Holtblatt, J. BurnsWendell, and S. Wood Rapid Contextual Design: A How-to Guide to Key Techniques for User-Centered Design. San Francisco, CA:Morgan Kaufmann Publishers, Inc.

6 User Study Methods & the different fields they come from
Questionnaires, Interviews Social Psychology Focus Groups Business, marketing technique Laboratory studies Experimental Psychology Think-aloud protocols Cognitive Psychology Participant/observer ethnographic studies Anthropology

7 Contextual Inquiry & Analysis/Design
An evolving method A kind of “ethnographic” or “participatory design” method Combines aspects of other methods: Interviewing, think-aloud protocols, participant/observer in the context of the work Next step: Contextual Analysis (Hartson-Pyla term) Beyer-Holtzblatt call it “Contextual Design” Also includes diagrams (“models”) to describe results

8 “Contextual Inquiry” Interpretive field research method
Depends on conversations with users in the context of their work “Direct observation” when possible When not possible cued recall of past experience, or recreation of related experience Used to define requirements, plans and designs. Drives the creative process: In original design In considering new features or functionality

9 Why Context? Design complete work process Integration!
Fits into “fabric” of entire operations Not just “point solutions” to specific problems Integration! Consistency, effectiveness, efficiency, coherent Design from data Not just opinions, negotiation Not just a list of features

10 Who? Users Interviewers: “Cross-functional” team Between 6 – 20
Representative of different roles Note: may not be people who will be doing the purchasing of the system E.g., if for an enterprise; public kiosk Interviewers: “Cross-functional” team Designers UI specialists Product managers Marketing Technical people

11 Where? Design is a group activity
Shared across different groups Useful to have a designated, long-term space for the project team Interviews at user site

12 Key Concepts in Contextual Inquiry
Understand users' needs in their work or living environment Partnership Work with users as co-investigators Interpretation Assigning meaning to the observations

13 Context Definition: The interrelated conditions within which something occurs or exists Understand work in its natural environment Go to the user Observe real work Use real examples and artifacts “Artifact”: An object created by human workmanship Interview while she/he is working Context exists even when not a “work” activity Use “work” here just to mean “doing something” Can be home, entertainment, etc.

14 Key distinctions about context
Interviews, Surveys, Focus Groups Summary data & abstractions What customers say Subjective Limited by reliability of human memory What customers think they want Contextual Inquiry Ongoing experience & concrete data What users do Objective Spontaneous, as it happens What users actually need

15 Elements of User's Context: Pay Attention to all of these
User's work space User's work User's work intentions User's words (language used) Tools used How people work together Business goals Organizational and cultural structure

16 Standard Contextual Inquiry: Work-based Interview
Use when: Product or process already exists Or a near competitor’s User is able to complete a task while you observe Work can be interrupted

17 Interview Recording and Note-Taking
Do record interview Video recordings Screen capture software with laptop microphone for user When to take notes? Note taking can help you pay closer attention Notes lead to faster turn-around Do not let it interfere with interviewing Usually would use a second person How to record? What the user says – in quotes What the user does – plain text Your interpretation – in parentheses Write fast!

18 Reasons for variation on the standard work-based interview
Different goals Designing a known product Know the competition Addressing a new work domain Study what replacing Designing for a new technology Types of tasks that make work-based inquiry impractical Intermittent – instrument or keep logs Uninterruptible – video and review later Extremely long – point sample and review

19 Some Alternative Contextual Inquiry Interview Methods
For intermittent tasks In-context cued recall Activity logs For uninterruptible tasks Post-observation inquiry For extremely long or multi-person tasks Artifact walkthrough New technology within current work Future Scenario Prototype or prior version exists Prototype/Test drive

20 Partnership Definition:
A relationship characterized by close cooperation Build an equitable relationship with the user Suspend your assumptions and beliefs Invite the user into the inquiry process

21 Why is Partnership Important?
Information is obtained through a dialog The user is the expert. Not a conventional interview or consultant relationship Alternative way to view the relationship: Master/Apprentice The user is the “master craftsman” at his/her work You are the apprentice trying to learn

22 Establishing Partnership
Share control Use open-ended questions that invite users to talk: "What are you doing?" "Is that what you expect?" "Why are you doing...?" Let the user lead the conversation Listen! Pay attention to communication that is non-verbal

23 Analysis In the moment: Simultaneous data collection and analysis during interview Post interview: Using notes, tapes, and transcripts Analysis by a group: Integrates multiple perspectives Creates shared vision Creates shared focus Builds teams Saves time

24 Defining the Tasks In a real Contextual Inquiry, user decides the tasks Investigate real-world tasks, needs, context But you still must decide the focus What tasks you want to observe That are relevant to your product plan But for Assignment 1, you will have to invent some tasks

25 Test Tasks Task design is difficult part of usability testing
Representative of “real” tasks Sufficiently realistic and compelling so users are motivated to finish Can let users create their own tasks if relevant Appropriate difficulty and coverage Should last about 2 min. for expert, less than 30 min. for novice Short enough to be finished, but not trivial Tasks not humorous, frivolous, or offensive Easy task first, progressively harder But better if independent Remember: Not asking their opinions

26 Test Script Example: Useful to have a script
Make sure say everything you want Make sure all users get same instructions Should read instructions out loud Ask if users have any questions Make sure instructions provide goals only in a general way, and doesn’t give away information Describe the result and not the steps Avoid product names and technical terms that appear on the web site Don’t give away the vocabulary Example: “The clock should have the right time”; not: “Use the hours and minutes buttons to set the time”

27 Example of CI Video of sample session with a eCommerce site:
Issues to observe Interview of work in progress, in “context” Actual session of doing a task Not an interview asking about possible tasks, etc. Note that focusing on expert behavior & breakdowns Questions to clarify about routine, motivations Why do certain actions: need intent for actions Notice problems (“breakdowns”) Notice what happens that causes users to do something (“triggers”) E.g. appearance of error messages, other feedback, external events (phone ringing), etc.

28 Screen shots of important points in video


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