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Game Development Principles and Practices Dr. Yingcai Xiao.

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Presentation on theme: "Game Development Principles and Practices Dr. Yingcai Xiao."— Presentation transcript:

1 Game Development Principles and Practices Dr. Yingcai Xiao

2 Game Development Practice Example with Unity3D and Kinect

3 The Unity3D Game Engine http://unity3d.com http://unity3d.com The Kinect Controller http://research.microsoft.com/en- us/um/redmond/projects/kinectsdk/ http://research.microsoft.com/en- us/um/redmond/projects/kinectsdk/ http://www.wired.com/gadgetlab/2010/11/tonights- release-xbox-kinect-how-does-it-work/all/1 http://www.wired.com/gadgetlab/2010/11/tonights- release-xbox-kinect-how-does-it-work/all/1Installation http://www.cs.uakron.edu/~xiao/graphics/Kinect- Unity.html http://www.cs.uakron.edu/~xiao/graphics/Kinect- Unity.htmlDemo

4 Professional Game Development

5 Pre-productionDesign phase: concept development ProductionMain stage of development. MilestonesMajor events of alpha, beta releases Post-productionSales and support Game Development Principles: The Process

6 High conceptMain idea, pitch document Concept documentation Game proposal, game plan Proof of conceptPrototyping, design document The Process: Pre-production: Three stages

7 designpresentation and rules of the game collaborative assetssprites, 3D models, audio artists codein graphical, scripting, or major programming languages, programmers level creation design and add features at different levels artists and designer testingquality assurancetesters The Process: Production: Assets and Code

8 First playableWith limited features AlphaWith full features, internal test Code freezeNo more programming BetaCompleted, external test. Gold masterFinal build for the distribution production The Process: Milestone: Major Events

9 MarketingTrade shows, app stores, communities Maintenance1:1000 rule Indie Development Independent games (indie games): Internet distribution (app stores) The Process: Post-production: Sales & Support


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