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INSTRUCTIONAL DESIGN SHIFTS FROM PRESCRIPTION TO ENGAGEMENT
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DESIGN PROGRESSION Limitation of historical instructional design strategies becoming increasingly apparent as instructional designers try to design and develop their own games.
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MINI GAME Self-contained games dropped into a course
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WHOLE GAME Commercial Title
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WHOLE GAME Build Your Own
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MISSING PIECES
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GAME MECHANICS Branching/Points/Achievements
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SO WHAT HAS THIS TAUGHT US? Games for learning requires adaptive design strategies that are in direct conflict with e-learning design principles
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FUNDAMENTAL SHIFT Distributed cognition Actor network Cultural historical activity theory All deal with systems.
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THEMES
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WHAT DOES THIS LOOK LIKE? ARCHITECT design a system CHOREOGRAPHER coordinate materials
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FUTURE WORK
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