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CSE115: Introduction to Computer Science I Dr. Carl Alphonce 219 Bell Hall 645-4739 alphonce@buffalo.edu 1
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Announcements Exam 2 – 2 weeks away –covers material from exam 1 up to & including 10/21 –review on Monday 10/24 –exam on Wednesday 10/26
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Agenda association relationship (recap) null this
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accessor/mutator differences in function public void setCollar(Collar collar){ _collar = collar; } public Collar getCollar() { return _collar; } Information flowing in to method Information flowing out from method
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public void setCollar (Collar collar) a.c.m. r.t.s. name parameter list public Collar getCollar () a.c.m. r.t.s. name parameter list a.c.m. = access control modifier r.t.s. = return type specification void = no value is returned by method (note difference with constructors: no r.t.s.) accessor/mutator differences in form
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Parameter list difference public void setCollar (Collar collar) public Collar getCollar () Accessors and mutators can be defined for any of the instance variables declared in a class. A mutator method needs a value to set the instance variable to. The mutator method is parameterized in its behavior. An accessor method always does the same thing: it returns the current value of the instance variable. The accessor method is therefore not parameterized in its behavior.
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What about public/private? They are access control modifiers: they control access to members of a class (instance variables and methods are called members). A member which is public can be accessed from outside of the class definition. This is the least restrictive form of access control. A member which is private can only be accessed from inside the class definition. This is the most restrictive form of access control.
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Why accessors/mutators? Why use accessors and mutators, rather than just make instance variables public? public grants both read/write access. With accessors/mutators you can be selective in allowing just one or the other (or both). Accessors/mutators are methods, and can do more than simply grant read/write access to instance variables (Bank account example). Accessors/mutators can exist for “virtual” instance variables: –Many graphical objects provide both a getLocation/setLocation pair, as well as a getCenterLocation/setCenterLocation pair. In reality, only one location is stored, the other is calculated. Which is stored? Who cares? The client of the code does not need to know – the methods will do the right thing. The implementation can even change and the methods will still work correctly.
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Shape s1 = new Shape(java.awt.Color.BLUE); Shape s2 = new Shape(java.awt.Color.RED); public class Shape { private java.awt.Color _color; public Shape(java.awt.Color c) { _color = c; }... } Example 1
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Shape s1 = new Shape(java.awt.Color.BLUE); Shape s2 = new Shape(java.awt.Color.RED); Example 1 s1 Shape _color s2 BLUE Shape _color RED
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public class Shape { private java.awt.Color _color; public Shape(java.awt.Color c) { _color = c; } public java.awt.Color getColor() { return _color; } public void setColor(java.awt.Color c) { _color = c; }
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Shape s1 = new Shape(java.awt.Color.BLUE); Shape s2 = new Shape(java.awt.Color.RED); s2.setColor(s1.getColor()); Example 1 s1 Shape _color s2 BLUE Shape _color RED
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Result? Both shapes have the same color (java.awt.Color.BLUE). This is OK.
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Dog fido = new Dog(new Collar()); Dog dino = new Dog(new Collar()); Example 2 fido Dog _collar dino Dog _collar
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Dog fido = new Dog(new Collar()); Dog dino = new Dog(new Collar()); dino.setCollar(fido.getCollar()); Example 2 fido Dog _collar dino Dog _collar ???
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Result? Both dogs have the same collar. ?!? Second collar is “lost”. :-(
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What could we do instead? Try to express what the basic problem is, and what we could do instead, in plain English.
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What could we do instead?
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‘null’ ‘null’ denotes the null reference, a reference which does not refer to any object. We can use ‘null’ to solve the two dogs, one collar problem (see code on next slide):
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removeCollar rather than getCollar public class Dog { private Collar _collar; public Dog(Collar collar) { _collar = collar; } public void setCollar(Collar collar) { _collar = collar; } public Collar removeCollar() { Collar temp = _collar; _collar = null; return temp; }
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