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Game Development Process: Hands On Andrew Cote Felix Nwaobasi Richard Pavis
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Background Game dev process Casual games Lua
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ImaginEngine Who they are Their role in this process How we worked with them (who we talked to) 505
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Ultimate Swimming Individual mini-games How coding it went Problems/solutions
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Ultimate Swimming: Mini-games Polo Dodgeball Swimming Obstacle Course Chicken Rock the Boat
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Ultimate Swimming How coding it went
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Coding Ultimate Swimming Implemented Game Mechanics State Machines GUI Design Level Design
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Ultimate Swimming Problems/solutions
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Problems and Solutions Learning curve Familiarizing ourselves with Lua Creating the right level of difficulty Making the game enjoyable
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Shift in Project Cancelation of Ultimate Swimming New case study: Dora Links
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Dora Links Our task in the game How coding it went Problems/solutions
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Developer Interview Iterative Development Comments Team Members Trends Essentials Cancellations Power Balance
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General Observations and Afterthoughts The Importance of Fun Scripting Planning, prototyping Choosing AI and software Reuse, hacks, comments In Conclusion
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