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Game Development Process: Hands On Andrew Cote Felix Nwaobasi Richard Pavis.

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Presentation on theme: "Game Development Process: Hands On Andrew Cote Felix Nwaobasi Richard Pavis."— Presentation transcript:

1 Game Development Process: Hands On Andrew Cote Felix Nwaobasi Richard Pavis

2 Background Game dev process Casual games Lua

3 ImaginEngine Who they are Their role in this process How we worked with them (who we talked to) 505

4 Ultimate Swimming Individual mini-games How coding it went Problems/solutions

5 Ultimate Swimming: Mini-games Polo Dodgeball Swimming Obstacle Course Chicken Rock the Boat

6 Ultimate Swimming How coding it went

7 Coding Ultimate Swimming Implemented Game Mechanics State Machines GUI Design Level Design

8 Ultimate Swimming Problems/solutions

9 Problems and Solutions Learning curve Familiarizing ourselves with Lua Creating the right level of difficulty Making the game enjoyable

10 Shift in Project Cancelation of Ultimate Swimming New case study: Dora Links

11 Dora Links Our task in the game How coding it went Problems/solutions

12 Developer Interview Iterative Development Comments Team Members Trends Essentials Cancellations Power Balance

13 General Observations and Afterthoughts The Importance of Fun Scripting Planning, prototyping Choosing AI and software Reuse, hacks, comments In Conclusion


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