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Part 2d: Requirements Chapter 2: How to Gather Requirements: Some Techniques to Use Chapter 3: Finding Out about the Users and the Domain Chapter 4: Finding.

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Presentation on theme: "Part 2d: Requirements Chapter 2: How to Gather Requirements: Some Techniques to Use Chapter 3: Finding Out about the Users and the Domain Chapter 4: Finding."— Presentation transcript:

1 Part 2d: Requirements Chapter 2: How to Gather Requirements: Some Techniques to Use Chapter 3: Finding Out about the Users and the Domain Chapter 4: Finding Out about Tasks and Work Chapter 5: Requirements Gathering: Knowledge of the User Interface Design Chapter 6: Thinking about Requirements and Describing Them Chapter 7: Case Study on Requirements, Part 1 Video: Paper Prototyping

2 Prototypes The quickest way to build something is, first to build something else Most frequently used modern method for communicating, getting feedback, and evaluating design of new software products

3 Two major types of prototyping 1.Throwaway Prototyping Also known as Rapid Prototyping The objective of throw-away prototyping is to validate or derive the system requirements. Start with those requirements which are poorly understood 2.Evolutionary Prototyping –The objective of evolutionary prototyping is to deliver a working system to end-users. –Start with those requirements which are best understood.

4 Categories of Prototypes Low- Fidelity High- Fidelity Horizontal Vertical

5 Discussion What are some disadvantages of high- fidelity prototypes Wizard of Oz prototypes


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