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Presenter: Robin van Olst
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Prof. Dr. Dirk Helbing Heads two divisions of the German Physical Society of the ETH Zurich Ph.D. Péter Molnár Associate Professor of Computer and Information Science at Clark Atlanta University
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Social force: a measure for motivation to move What is a social force model? ◦ Models the probable motion of a pedestrian Only for simple situations Follows the gas-kinetic pedestrian model Why use a social force model? ◦ Comparison to empirical data ◦ Useful for designing big areas
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How does a social force model work?
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Consists of 4 parts 1.Acceleration towards desired velocity of motion 2.Repulsive effects 3.Attractive effects 4.Fluctuations (randomness) Path used: the edges of a polygon ◦ Why?
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Pedestrian want to reach his goal comfortably ◦ No detours ◦ Goal is an area, not a point Steers towards the closest point of the area ◦ Takes his time to slow down I.e. nearing goal or avoiding an obstacle
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Acquiring the desired direction 1
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Acquiring the acceleration ◦ Actual velocity: ◦ Relaxation term: Desired Deviation
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Pedestrian is repelled from: ◦ Other pedestrians Depends on density and speed ◦ Borders of obstacles
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Repulsion from other pedestrians β ◦ Distance from other pedestrians: ◦ is a monotonic decreasing function with equipotential lines α β
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Repulsion from other pedestrians β ◦ is a monotonic decreasing function with equipotential lines ◦ Semi-minor axis: Dependant on step width: ◦ Applies gradient: α β
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Repulsion from border B ◦ Distance from border: ◦ Point on border closest to α is chosen α B
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Pedestrians may be attracted to a person or an object ◦ Friend, street artist, window displays.. Pedestrian loses interest over time ◦ Attraction decreases with time t
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Repulsive and attractive effects get direction dependent weights: Repulsive effects: Attractive effects:
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The resulting function:
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Add fluctuations ◦ Decides on equal decisions Final touch: limit the pedestrian’s speed by a maximum ◦ Cap the desired speed by a maximum speed
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Large number of pedestrians are used Pedestrians enter at random positions Simple setup ◦ No attractive effects or fluctuations are applied Variables are set ◦ Chosen to match empirical data Desired speed: 1.34 ms -1 (std: 0.26 ms -1 ) Max speed: 1.3 * desired speed Relaxation time: 0.5 Decrease for more aggressive walking Angle of sight: 200° Walkway width: 10 meters
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Results ◦ Pedestrians heading in the same direction form (dynamically varying) lanes Periodic boundary conditions prevent newly spawned pedestrians from messing lanes up Size denotes velocity
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Once a pedestrian passes the door, more follow ◦ Increasing pressure from the waiting group causes alternations Matches observations Size denotes velocity
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Simple model, easy to understand Describes some realistic behavior ◦ Seems open to complex adaptations
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Repulsive effect doesn’t take the current velocity into account Doesn’t handle complex paths at all ◦ Blocked paths, taking alternate routes Combine with path planning (corridor based method) Situations this simple are too rare? ◦ How would it handle under complex situations?
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