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Published byGwen McGee Modified over 9 years ago
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392 days ago...
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Game Developers: Get the Most out of Windows 10 2-637
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Our topics for today Recommended deep dive sessions are at bottom of page, italics, and shown on last slide
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DEMO Engaging experiences Start Screen Action Center Xbox App Game DVR
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App experiences across devices Xbox app Experience Xbox One Windows 10 on the PC Windows 10 on mobile devices Xbox.com Gamer profile with game clips and gamer history Games Hub Rich Activity Feed with comments View and share game clips and screen shots Create Game DVR clips and screen shots Threaded text messaging with other users Voice chat with other users Game streaming from Xbox One Xbox SmartGlass control of Xbox One and TV Xbox SmartGlass companions for Xbox One games Social hub Companion experiences http://channel9.msdn.com/Events/GDC/GDC-2015/Gaming-Consumer-Experience-on-Windows-10
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OS improvements 3-673 – Advanced DX12 Graphics and Performance, Thurs 2PM, Max McMullen 3-723 – Screen Casting: Develop Multi-Screen …, Thurs 6:30PM, Steven Wilssens
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Universal Windows Platform App modelPackagingDeploymentUpdate APIsLicensingStoreTools Windows for PCs Windows for Phones Windows on Xbox Windows for …
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DEMO Windows 8.x apps on Windows 10
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Windowing 3-779 – Navigation and Windowing in Universal Windows Apps, Friday 12:30 PM, Roberth Karman
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DEMO ApplicationView.GetForCurrentView().TryEnterFullScreenMode( );
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Design for multiple screens http://channel9.msdn.com/Events/GDC/GDC-2015/ Designing-Games-for-a-Windows-Core-World Adaptive adapts to the device, Reposition, Replace, Reveal/Hide Scaling expands or shrinks to fit the overall size of the device, Resize
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Text Input
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DEMO InputPane. GetForCurrentView(). TryShow();
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Gamepad (Coming soon)
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Xbox Live Services User identity & social Profile Xbox/Microsoft account Social Friends and social feed Game experience Data Platform User statistics Multiplayer MP Session Directory Cloud Session service SmartMatch Cloud matchmaking Rich Presence Leaderboards Achievements Game clips Reputation & more http://channel9.msdn.com/Events/GDC/GDC-2015/Developing-with-Xbox-Live-for-Windows-10
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DEMO var user = await User.SignInAsync(Window.Current.Dispatch er); var xboxLiveContext = new XboxLiveContext(user);
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Xbox Live Data Platform Design Event Spool Data Receiver Stats Engine Achievements Leaderboards Etc. Presence Event Events Event (MatchComplete) Stats (BestScore, TimeSpent) Xbox Live Cloud Services Universal Windows Platform App Real Time Activity
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DEMO xboxLiveContext.LeaderboardService.GetLeaderboardAsync ( gameConfigId, "LBEnemyDefeatsDescending" );
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Title Callable User Interfaces Standardized UI flows Easier & Consistent Xbox Live experiences Live Profile cardMultiplayer InviteAchievements
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ID@Xbox
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Ecosystem update (not comprehensive list)
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One Core Operating System One Application Platform One Gaming Social Network One Store Go Universal
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Other sessions of interest to game devs 3-673 – Advanced DX12 Graphics and Performance, Thurs 2PM, Max McMullen 2-723 – Screen Casting: Develop Multi-Screen …, Thurs 6:30PM, Steven Wilssens 2-648 – Building Universal Windows Games with Unity, Wed 5 PM, Adam Tuliper 2-695– App Packaging & Deployment, Thurs3:30 PM, Barclay Hill & Jason Salameh 3-686– Running OpenGL ES 2.0 on Windows, Thurs 3:30 PM, Allison Stroll & Tony Balogh 3-736 – Acquiring users & monetizing your apps…, Fri 9 AM, Inigo Lopez & James Oleinik 3-779– Navigation and Windowing in Universal Apps, Fri 10:30 AM, Robert Karman 2-762– Tiles, Notifications & Action Center, Fri 12:30 PM, Thomas Fennel & Lei Xu 2-664– All that is new in the Windows Store, Thurs 11:30 AM, Ashish Babbar & Adrian Maziak 3-765– App 2 App Communications…, Fri 2:00 PM, Arunjeet Singh & Mathew George Wed Thurs Fri http://channel9.msdn.com/Events/GDC/GDC-2015
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