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Mindsets + Fighting as a Faster Character.   Defensive Game  SDI, Teching, Minimizing losses Last Week’s Recap.

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Presentation on theme: "Mindsets + Fighting as a Faster Character.   Defensive Game  SDI, Teching, Minimizing losses Last Week’s Recap."— Presentation transcript:

1 Mindsets + Fighting as a Faster Character

2   Defensive Game  SDI, Teching, Minimizing losses Last Week’s Recap

3   Fine-tuning  Floaties Outline

4  Improvement Measuring Improvement in Melee can be sporadic. One day, you may notice heavy gains. There may be months where you may not notice a difference

5   Focus on situations, not results  Discovering solutions to modular things = improvement  Results can be flimsy based on a combination of things  Downswings, stagnation happen!  Keep morale up! Dealing with Disappointment

6  PlayRecordStudyTheoryImplement Fine Tuning

7  Floaties

8   What you need  Good concept of zoning  Dash Dancing  Tight timing/spacing Floaties

9  As a Faster Character.. Learn to hold position for non-guaranteed situations Dash dance to frustrate, while not allowing them to get projectiles Have option to reset position, but do not give up too much stage

10   Speeding up timings  Refine your hitboxes  Work on followups on floaties Homework


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