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Input/Output Management and Disk Scheduling
Chapter 11 Chapter 11
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Categories of I/O devices
Human-readable: printers video display keyboard... Machine Readable: disk, tape sensors... Communication line drivers modems... Chapter 11
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Main Characteristics Data rate (bits or bytes?)
Unit of transfer (bit, byte, or block) Data format Error conditions Interrupt signaling Chapter 11
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Varying data rates.... Chapter 11
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Stages of Evolution No interrupts With interrupts
Simple programmed I/O by CPU Add simple controller to this: channel; busy waiting or polling needed CPU keeps asking channel whether it has finished With interrupts Add interrupts to this simultaneous operation CPU & I/O traffic I/O Memory still goes through CPU Introduce DMA: a controller to minimize CPU involvement. CPU interrupted only after entire block has been transferred DMA has complex instruction set (e.g. “if”) DMA is complete separate CPU Chapter 11
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Direct Memory Access Takes control of the system from the CPU to transfer data to and from memory over the system bus Cycle stealing is used to transfer data on the system bus CPU slowed down, but not as much as it would be without DMA The CPU pauses one bus cycle to allow DMA to do its work No interrupts occur until all data block transferred Chapter 11
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Possible DMA configuration 1 (communication unit/DMA involves bus: inefficient)
Chapter 11
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Possible DMA configuration 2 (communication betw
Possible DMA configuration 2 (communication betw. DMA and unit does not involve bus) Chapter 11
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Possible DMA configuration 3 (very flexible, facilitates the inclusion of additional I/O units)
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OS Design Issues Efficiency Generality:
I/O is usually the bottleneck! Extremely slow with respect to CPU Generality: Try to handle devices as much as possible in same manner Use general-purpose primitives, hide peculiarities of devices from high-level modules every file can be treated in terms of read. write, open, close, lock, unlock... Chapter 11
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Lower levels hide details from higher ones
Layering Models Lower levels hide details from higher ones Chapter 11
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I/O Buffering Could buffer be in memory area of user process?
Probably not. Process in execution is subject to paging, suspension, etc. so I/O must occur in a separate memory area (next solution) Chapter 11
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I/O Buffering Block-Oriented Stream-oriented
Information is stored in fixed sized blocks Transfers are made a block at the time Used for disks and tapes Stream-oriented Information unit is of variable size: a stream of bytes special info, such as carriage return, will delimit its logical parts Used for terminals, printers, communication ports, mouse and most other devices that are not secondary storage Chapter 11
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Single Buffer Block-oriented Input transfers made to buffer
As soon as user takes data, new input can start (similarly for output) Read ahead, output and go (no wait) Chapter 11
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Shadow Double buffering
More independence between I/O and processing: a process can use the content of one buffer while the I/O device works with the other buffer Normally invisible to programmer. Chapter 11
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Circular buffer Generalized scheme, such as in the producer-consumer problem Sometimes the I/O device can be faster, other times the user process can be faster Peak demands are smoothed out Chapter 11
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Disk scheduling Cylinder: the set of tracks that are in the same position with respect to read/write head (but book only considers tracks, not cylinders) Chapter 11 Silberschatz
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Disk performance parameters
To read or write, the disk head must be positioned at the desired track and at the beginning of the desired sector Access time is the sum of: Seek time time it takes to position the head at the desired track (or cylinder) Rotational delay or rotational latency time its takes for the beginning of the sector to reach the head Transfer time Seek time >> Rotational Delay >> Transfer time Chapter 11
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Chapter 11
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Tracks and cylinders Chapter 11
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Timing of a Disk I/O Transfer
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Disk Scheduling Policies
Seek time is the reason for differences in performance Seek time >> Rotational latency For a single disk there will be a number of I/O requests If requests are selected randomly, we will not get a good performance we will assume that the requests for disk access of a number of user will be random (but for a single user `locality of reference’ will again hold) So it is important to devise better methods: I/O system sorts the requests in some way Chapter 11
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Evaluating the policies
To evaluate the policies, we will use a random sequence of track accesses (see book): Starting at track 100 and then and calculate how many track traversal each policy will require to finish the sequence Chapter 11
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FIFO policy: process requests in the order they arrive
FIFO policy: process requests in the order they arrive From 100 to 55: 45 tracks traversed From 55 to 58: 3 tracks traversed From 58 to 39: 19 tracks traversed etc etc.... In total: = 498 tracks 498 / 9 = 55.3 tracks traversed for the avg request Chapter 11
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The Shortest Service Time First policy (SSTF)
This policy looks each time at the queue of the waiting requests and chooses the one that can be served with the shortest seek from the current position. From 100 to 90: 10 tracks From 90 to 58: 32 From 58 to 55: 3 In total: = 248 / 9 = 27.5 better! Chapter 11
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The SCAN (or elevator) policy
Problem with the previous policy: it is possible that some requests will starve, because closer requests keep arriving!! Solution: keep going in one direction until all requests are satisfied. Then change direction, and so on 100 150 = 50; 150 160 = 10; 160 184 = 24; 184 90 = = 250 / 9 = a bit worse than SSTF but no starvation Chapter 11
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C-SCAN (Circular SCAN)
Similar behavior to SSTF Problem with the previous policy: nothing to do immediately after the arm reverses direction (already done) waiting requests will be at the other end C-SCAN: assumes that return trip to track is rapid (as it is in many drivers) Disk is always scanned in one direction only When the scan is complete, arm goes back to the beginning and restarts Chapter 11
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C-SCAN (Circular SCAN)
If the return home is considered as =166 then the average seek length is 35.8. If it is considered 0, then 136 / 9 = 15 (only!) In practice, it will be closer to 35 than to 15. return home 184 18 Chapter 11
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Last in, First Out (LIFO)
Serve always the most recent request first! Rationale: keep serving the same user may result in accessing nearby tracks certainly true if file is sequential applies the principle of locality to disk accesses But may starve early users Chapter 11
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Chapter 11
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In practice... For a realistic evaluation of disk times, one cannot assume simply that traversal of one track takes one unit of time One must consider real arm motion times, which include a start time when the head picks up speed One must also consider rotational delay and read times Such times vary from disk unit to disk unit Chapter 11
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Important Concepts of Chapter 11
Different types of I/O Devices Different types of I/O Processing Direct Memory Access Buffering Characteristics of disk units Access time Different disk scheduling algorithms comparison Chapter 11
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