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Visibility-Based Pursuit-Evasion in a Polygonal Environment L.J. Guibas, J.C. Latombe, S.M. LaValle, D. Lin, and R. Motwani Finding an Unpredictable Target in a Workspace with Obstacles S.M. LaValle, D. Lin, L.J. Guibas, J.C. Latombe, and R. Motwani Presented by Ben Wong, Gregory Kron
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Overview Searching the environment for a moving evader Application in air traffic control, military strategy and trajectory tracking.
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Overview Number of pursuers needed Information space Planning paths of pursuers
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Number of pursuers Depends on the environment Assumptions: Evader’s motion is continuous Evader can move arbitrarily fast Pursuers can see in all directions.
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Effect of Geometry on Number of Robots Two robots are needed
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Upper Bounds Simply-connectedwith hole
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Upper Bounds Simply-connected: O(lg n), n is # edges F1F2 Partition into two regions Each partition has >= 1/3 of the edges A triangle needs 1 pursuer. kk (k+1) th
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Upper Bounds Hole: O(h + lg n), h is # holes, n is # edges Reduce to simply-connected
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Lower bound Simply connected: Ω(lg n) Θ(lg n) Graph searching: Parsons’ problem 2 3 4
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Example
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Upper bound Hole: Θ(sqrt(h)+lg n) Sqrt(h)+sqrt(2h/3)+sqrt(4h/9) O(sqrt(h)) Partition into two regions Each partition has <= 2/3 holes
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Recontamination 1 pursuer but O(n) recontaminations !
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Outline In fact, finding the minimum number of pursuers is NP-hard Complete Algorithm for Single pursuer Information space (recontamination) Space partitioning into conservative cells Information space graph Greedy Algorithm for Multiple Pursuers
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Information space The information space is the set of all the information states of the pursuer(s) An information state is characterized by: The position of the pursuer(s) The regions where the evader may be (contaminated) Note: The positions of the evader can be grouped into equivalence classes
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Single Pursuer: Information State We label in binary the gap edges: 0: safe 1:contaminated here:(0,0), (0,1), (1,0) or (1,1) By knowing the location in the Free Space and the state of the gap edges, we uniquely define the Information State 1 or 0 (x,y)
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Changes of Information State Information state only changes when a gap edge appears or disappears Conservative Cell Partitioning Keep track of just these transitions to simplify without losing completeness Information State: (x1,y1,0,1)Information State: (x2,y2,0,1)Information State: (x3,y3,0,1)Information State: (x4,y4,0)Information State: (x3,y3,0,0)Information State: (x,y,x, x) Clean Contaminated
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Partitioning into Cells We partition the free space into convex cells that would correspond to the equivalence classes The edges of such a partition correspond to visibility changes
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Partitioning into Cells Shoot rays off edges in both directions if possible and from vertices if no collisions in either direction
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Information Space Graph Create/connects all Information States All edge gap contaminated/clean combinations for each point A point with 2 edge gaps will have four nodes (00, 01, 10, 11) in this graph Can grow exponentially (problem of checking opt not even know to be NP) Keep track of gap edges splitting or merging Connections between Information Space States Number of gaps may change; need to preserve the connectivity Preserve contamination
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Information Space Graph: example 00 01 10 11 0 1
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Search the graph for a solution (Dijkstra’s Algorithm) Initial State has all contaminated edges (11…) Goal State has all clean edges (00…) Each vertex is only visited once Cost function based on Euclidean distance between points Information Space Graph: research
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Example Clean Contaminated Visible
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In More Detail
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Re-contamination
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Multiple Pursuers Do one as best you can (greedy algorithm) Add another to cover the missed spaces Less complete, but works pretty well
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Conclusion Works well on the case presented Requires a simple, 2D geometry A recent work by LaValle et al. allows to have curved obstacles Information State Graph can be very big A recent work by Sang-Min Park developed a quadratic-cost algorithm for 1 pursuer Real-world vision is not perfect Can deal with cone vision
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Animated Visibility
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2 Robots
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3 Robots
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Robot with Cone of Vision
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