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Depth Cues What is a cue –Independent source of information about depth (when interpreted) –Cue types Monocular static Monocular dynamic Binocular Metric, relative, ordinal
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Possible Cue List Accomodation/ Convergence Arial perspective Stereopsis Height in visual field Motion disparity Occlusion Relative Size Relative density Linear Perspective Shading/shadows Texture gradients Kinetic depth (depth from motion) Dynamic occlusion (accretion deletion) Gravity
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Range of Cue Effectiveness
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Cue strength
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Occlusion
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Relative Size
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Eye Height h
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Atmospheric Perspective
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Motion Parallax http://psych.hanover.edu/Krantz/MotionParallax/MotionParallax.html
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Convergence Known angle, inter-ocular separation, Known angle => Depth of fixation point
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Accommodation/Blur 1)Knowing your current focal length 2)Blur gradient
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Stereo Disparity
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Texture Gradient Size, Shape (compression), Density Knill, 1998
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Perspective
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Shadows/Interreflections
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Shadows
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Gravity Acceleration profile => Size + Depth Can affect scale of whole layout
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Cue Combination Weighted combination (weak fusion) of estimates Cooperative combination –Disambiguation (cue promotion) –No indendepent estimates are possible Suppression (Veto)
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What’s wrong? Ron Davis Six-Ninths Blue, 1966 Ames Room
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Quant. Immersion Why did we read this? 1)controlled evaluation of performance in VR 2) Illustrates problems in purely empirical approach to quantifying cue effects in VR. 3) Cue du jour: Head movements
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Problems Shows difficulties in direct empirical approach. –Can’t test everything –Prediction? What prediction? Quant. Immersion? Hey, wait a minute. Did they ever measure immersion?
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Horopter
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