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AI in Unreal Tournament 2004 CSCI 682 Artificial Intelligence in Games By Jeremiah Anderson.

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Presentation on theme: "AI in Unreal Tournament 2004 CSCI 682 Artificial Intelligence in Games By Jeremiah Anderson."— Presentation transcript:

1 AI in Unreal Tournament 2004 CSCI 682 Artificial Intelligence in Games By Jeremiah Anderson

2 Unreal History Unreal 1998 Unreal Tournament 1999 Unreal Tournament 2003 2002 Unreal II: The Awakening 2003 Unreal Tournament 2004 2004 Unreal Tournament 3 2007

3 Some Games that use the Unreal Engines Unreal Engine 1  DEUS EX Unreal Engine 2  Americas Army Unreal Engine 3  Gears of War

4 Why I chose Unreal for my project Previous experience Excellent suit of tools to use come with the game Extensive documentation Video Tutorials

5 Biggest Resource Used http://www.3dbuzz.com

6 Bot AI Levels Novice Average Experienced Skilled Adept Masterful Inhuman Godlike

7 Misconceptions Going from a “dumb” to “smart” bots required a lot of coding. Bots moved a lot like robots in the real world. They can learn as they go. They will learn the map as they go and how to use items

8 How it actually is Bots are stupid Bots will not go anywhere that is not specifically planed out for them Anything they learn is built into the map long before you play the game If you want a bot to learn how to use a lift you have to tell it here is a lift and how to get off of it.

9 Paths

10 Show Videos

11 Show UnrealEd

12 Play Map :P


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