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Learn how to make your drawings come alive… NEW COURSE: SKETCH RECOGNITION Analysis, implementation, and comparison of sketch recognition algorithms, including feature-based, vision-based, geometry-based, and timing-based recognition algorithms; examination of methods to combine results from various algorithms to improve recognition using AI techniques, such as graphical models.
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How old is sketch recognition?
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1962 Sketchpad Ivan Sutherland 1963 MIT PhD thesis "Sketchpad: A Man-machine Graphical Communications System.", First Graphical User Interface Invented on the TX-2: included a nine inch CRT and a lightpen which first gave Sutherland his idea. He imagined that one should be able to draw on the computer. Sketchpad was able to do just this, creating highly precise drawings.
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Ivan Sutherland
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First Graphical User Interface Draw directly on computer’s monitor Pop-up menus, Ability to zoom in and out. Rubber-banding of lines Constraint based modeling – lines could be constraint to intersect at precise angle Object oriented programming –Memory structures to store objects – creation of master objects and ‘instances’, which were memory efficient copies of the masters –Inheritance – changes in instance were inherited in duplicates –Polymorphism Ivan Sutherland is considered by many to be the creator of Computer Graphics.
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In the classroom
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Light pen
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Pressed buttons for corners
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Ivan Sutherland
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Sutherland Video
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RAND Tablet 1964 $18,000 (like $100,000 today) Too expensive, why the mouse made it, not the pen. Called Grafacon (for Graphic Converter) Employed a grid of wires under the surface of the pad that encoded horizontal and vertical coordinates in a small magnetic signal. The stylus would receive the magnetic signal, which could then be decoded back as coordinate information.grid coordinatesmagneticsignal
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Apple Newton First tablet PC, 1993-1998 PDA ("personal digital assistant“) coined late by Apple's then-CEO John Sculley, the driving force behind the project.personal digital assistantJohn Sculley Intended to be a complete reinvention of personal computing. For most of its design lifecycle Newton had a large-format screen, more internal memory, and a rich object-oriented graphics kernel. One of the original motivating scenarios for the design was known as the "Architect Scenario," in which Newton's designers imagined a residential architect working quickly with a client to sketch, clean up, and interactively modify a simple two-dimensional home plan.
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Syllabus http://www.cs.tamu.edu/faculty/hammond/ courses/SR/2006http://www.cs.tamu.edu/faculty/hammond/ courses/SR/2006
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